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Setup for 2-Player a Game of Quest for El Dorado

Generated on 10/26/2026 3:54:38 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=ab8d8b5a4cb8416fb32abca08291a883

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Player Setup

Player Color Starting Spots
Red 1 & 3 (Starting player)
White 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 4 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 396
Difficulty: Moderate
Map Difficulty Score: 140.4

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
A Player 1 - Red Player 2 - White Player 3 - Red Player 4 - White Player Number L Jungle Blockade 1 I Sand Blockade 2 N Rubble Blockade 3 Q P H C Rubble Blockade 6 Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - L 120° (2x) 69 37 26 3 2 1 2 3 0 0 0 0 0
4 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - I 240° (4x) 79 37 17 6 5 1 6 1 1 0 0 0 0
6 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - N 0° (0x) 49 37 18 9 0 0 10 0 0 0 0 0 0
8 16 Space Strip - Q 60° (1x) 26 16 7 3 0 0 3 0 3 0 0 0 0
9 16 Space Strip - P 180° (3x) 26 16 2 12 0 0 0 0 2 0 0 0 0
10 Hex Map - H 120° (2x) 59 37 12 10 0 1 14 0 0 0 0 0 0
11 Blockade - Rubble Blockade 6 120° (2x) 2 1 0 0 0 0 0 0 1 0 0 0 0
12 Hex Map - C 300° (5x) 41 37 6 12 0 1 9 0 9 0 0 0 0
13 Ending - Jungle 330° (6x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 396 261 118
45%
58
22%
8
3%
5
2%
50
19%
5
2%
17
7%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Jungle Blockade 1 (341, -415) 300° (5x) on top -
3 Hex Map - L (456, -312) 120° (2x) 120° 69.0
4 Blockade - Sand Blockade 2 (843, -649) 300° (5x) on top -
5 Hex Map - I (958, -546) 240° (4x) 0° 79.0
6 Blockade - Rubble Blockade 3 (1137, -528) 180° (3x) on top -
7 Hex Map - N (1005, -3) 0° (0x) 60° 49.0
8 16 Space Strip - Q (1301, 268) 60° (1x) 0° 26.0
9 16 Space Strip - P (1328, 614) 180° (3x) 300° 26.0
10 Hex Map - H (825, 770) 120° (2x) 300° 59.0
11 Blockade - Rubble Blockade 6 (702, 617) 120° (2x) on top -
12 Hex Map - C (323, 1004) 300° (5x) 330° 41.0
13 Ending - Jungle (138, 1326) 330° (6x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → L Starting - A 120° Hex Map - L 300° 6 9
2 L → I Hex Map - L 120° Hex Map - I 300° 6 9
3 I → N Hex Map - I 0° Hex Map - N 180° 6 7
4 N → Q Hex Map - N 60° 16 Space Strip - Q 240° 7 11
5 Q → P 16 Space Strip - Q 0° 16 Space Strip - P 180° 4 9
6 P → H 16 Space Strip - P 300° Hex Map - H 120° 4 7
7 H → C Hex Map - H 300° Hex Map - C 120° 7 11
8 C → Jungle Hex Map - C 330° Ending - Jungle 180° 3 6


Generated with v11.2.9