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Setup for 2-Player a Game of Quest for El Dorado

Generated on 7/20/2026 4:13:22 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=abad1b1d63174ae58a49a3bfd02d5e7f

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Player Setup

Player Color Starting Spots
White 1 & 3 (Starting player)
Red 2 & 4
Generate and render a Easy map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 16 cave tokens in stacks of 4
Map Traverse Score: 354
Difficulty: Easy
Map Difficulty Score: 93.6

7 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 4 Cave Spaces on the map:
Cave Cave Cave Cave 
B Player 1 - White Player 2 - Red Player 3 - White Player 4 - Red Player Number K D I N H Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Hex Map - K 0° (0x) 62 37 33 1 0 0 1 2 0 0 0 0 0
3 Hex Map - D 180° (3x) 68 37 19 11 3 1 3 0 0 0 0 0 0
4 Hex Map - I 120° (2x) 79 37 17 6 5 1 6 1 1 0 0 0 0
5 Hex Map - N 120° (2x) 49 37 18 9 0 0 10 0 0 0 0 0 0
6 Hex Map - H 0° (0x) 59 37 12 10 0 1 14 0 0 0 0 0 0
7 Ending - Jungle 90° (2x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 354 225 129
57%
41
18%
8
4%
4
2%
38
17%
4
2%
1
0%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Hex Map - K (501, 233) 0° (0x) 60° 62.0
3 Hex Map - D (956, 544) 180° (3x) 68.0
4 Hex Map - I (1003, 1087) 120° (2x) 60° 79.0
5 Hex Map - N (1504, 1320) 120° (2x) 120° 49.0
6 Hex Map - H (2006, 1086) 0° (0x) 90° 59.0
7 Ending - Jungle (2376, 1086) 90° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → K Starting - B 60° Hex Map - K 240° 7 11
2 K → D Hex Map - K 60° Hex Map - D 240° 5 13
3 D → I Hex Map - D Hex Map - I 180° 5 6
4 I → N Hex Map - I 60° Hex Map - N 240° 7 8
5 N → H Hex Map - N 120° Hex Map - H 300° 7 11
6 H → Jungle Hex Map - H 90° Ending - Jungle 300° 3 8


Generated with v11.2.9