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Setup for 4-Player a Game of Quest for El Dorado

Generated on 9/13/2026 7:40:14 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=ac2796a5968e4a6cbc8d0c204f0ce182

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
White 2
Red 3
Yellow 4
Generate and render a map.
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 486
Difficulty: Very Difficult
Map Difficulty Score: 700.2

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - White Player 3 - Red Player 4 - Yellow Player Number N Rubble Blockade 6 U Rubble Blockade 3 W Jungle Blockade 5 Q T D Sand Blockade 2 L Jungle Blockade 1 Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - N 120° (2x) 49 37 18 9 0 0 10 0 0 0 0 0 0
4 Blockade - Rubble Blockade 3 0° (0x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - U 300° (5x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - W 0° (0x) 73 37 11 8 3 1 4 0 1 7 2 0 0
8 16 Space Strip - Q 0° (0x) 26 16 7 3 0 0 3 0 3 0 0 0 0
9 Hex Map - T 120° (2x) 75 37 6 6 3 2 9 1 0 10 0 0 0
10 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
11 Hex Map - D 60° (1x) 68 37 19 11 3 1 3 0 0 0 0 0 0
12 Blockade - Jungle Blockade 1 120° (2x) 1 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - L 180° (3x) 69 37 26 3 2 1 2 3 0 0 0 0 0
14 Ending - Jungle 330° (6x) 0 3 3 0 0 0 0 0 0 0 0 0 0
15 Tavern - Rubble 60° (1x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 486 286 127
44%
52
18%
16
6%
7
2%
46
16%
5
2%
9
3%
19
7%
5
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Rubble Blockade 6 (525, -103) 300° (5x) on top -
3 Hex Map - N (640, 0) 120° (2x) 180°, 60° 49.0
4 Blockade - Rubble Blockade 3 (1089, -518) 0° (0x) on top -
5 Hex Map - U (957, -543) 300° (5x) 60° 77.0
6 Blockade - Jungle Blockade 5 (1440, -849) 240° (4x) on top -
7 Hex Map - W (1550, -466) 0° (0x) 73.0
8 16 Space Strip - Q (1824, -76) 0° (0x) 60° 26.0
9 Hex Map - T (2371, 0) 120° (2x) 75.0
10 Blockade - Sand Blockade 2 (2277, 18) 180° (3x) on top -
11 Hex Map - D (2145, 543) 60° (1x) 300° 68.0
12 Blockade - Jungle Blockade 1 (1884, 156) 120° (2x) on top -
13 Hex Map - L (1505, 543) 180° (3x) 330° 69.0
14 Ending - Jungle (1320, 865) 330° (6x) - -
15 Tavern - Rubble (940, 178) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → N Starting - A 120° Hex Map - N 300° 1 2
2 N → U Hex Map - N 180° Hex Map - U 1 2
3 U → W Hex Map - U 60° Hex Map - W 240° 3 4
4 W → Q Hex Map - W 16 Space Strip - Q 180° 3 6
5 Q → T 16 Space Strip - Q 60° Hex Map - T 240° 2 6
6 T → D Hex Map - T Hex Map - D 180° 3 5
7 D → L Hex Map - D 300° Hex Map - L 120° 1 3
8 N → Rubble Hex Map - N 60° Tavern - Rubble 240° 6 7
9 L → Jungle Hex Map - L 330° Ending - Jungle 180° 2 4


Generated with v11.2.9