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Setup for 4 Player a Game of Quest for El Dorado

Generated on 9/4/2025 2:33:01 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=ac830f37e2d94205bba489d36ea44727

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
White 2
Red 3
Blue 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 482
Difficulty: Very Difficult
Map Difficulty Score: 699.6

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Yellow Player 2 - White Player 3 - Red Player 4 - Blue Player Number W Jungle Blockade 5 N Jungle Blockade 1 T Rubble Blockade 6 V Water Blockade 4 D Sand Blockade 2 P G Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - W 0° (0x) 73 37 11 8 3 1 4 0 1 7 2 0 0
4 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - N 300° (5x) 49 37 18 9 0 0 10 0 0 0 0 0 0
6 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - T 240° (4x) 75 37 6 6 3 2 9 1 0 10 0 0 0
8 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - V 180° (3x) 73 37 6 22 3 1 0 1 0 4 0 0 0
10 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
11 Hex Map - D 0° (0x) 68 37 19 11 3 1 3 0 0 0 0 0 0
12 16 Space Strip - P 0° (0x) 26 16 2 12 0 0 0 0 2 0 0 0 0
13 Hex Map - G 300° (5x) 69 37 17 0 3 1 13 1 2 0 0 0 0
14 Ending - Water 150° (3x) 0 3 0 3 0 0 0 0 0 0 0 0 0
15 Tavern - Rubble 0° (0x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 482 286 107
37%
75
26%
16
6%
7
2%
45
16%
4
1%
9
3%
21
7%
2
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Jungle Blockade 5 (253, 84) 240° (4x) on top -
3 Hex Map - W (363, 467) 0° (0x) 60°, 0° 73.0
4 Blockade - Jungle Blockade 1 (662, 473) 240° (4x) on top -
5 Hex Map - N (772, 856) 300° (5x) 120° 49.0
6 Blockade - Rubble Blockade 6 (1297, 753) 300° (5x) on top -
7 Hex Map - T (1412, 856) 240° (4x) 120° 75.0
8 Blockade - Water Blockade 4 (1753, 441) 300° (5x) on top -
9 Hex Map - V (1868, 544) 180° (3x) 60° 73.0
10 Blockade - Sand Blockade 2 (2351, 238) 240° (4x) on top -
11 Hex Map - D (2461, 621) 0° (0x) 60° 68.0
12 16 Space Strip - P (3051, 626) 0° (0x) 120° 26.0
13 Hex Map - G (3414, 236) 300° (5x) 150° 69.0
14 Ending - Water (3599, -86) 150° (3x) - -
15 Tavern - Rubble (363, 817) 0° (0x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → W Starting - A 60° Hex Map - W 240° 3 4
2 W → N Hex Map - W 60° Hex Map - N 240° 5 7
3 N → T Hex Map - N 120° Hex Map - T 300° 1 2
4 T → V Hex Map - T 120° Hex Map - V 300° 7 10
5 V → D Hex Map - V 60° Hex Map - D 240° 1 3
6 W → Rubble Hex Map - W Tavern - Rubble 180° 5 7
7 D → P Hex Map - D 60° 16 Space Strip - P 240° 1 3
8 P → G 16 Space Strip - P 120° Hex Map - G 300° 1 2
9 G → Water Hex Map - G 150° Ending - Water 3 6


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