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Setup for 2-Player a Game of Quest for El Dorado

Generated on 8/31/2026 6:13:40 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=ac8b849ea0964609b25fb909611da67c

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Yellow 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 5 blockades + tavern
Map Traverse Score: 420
Difficulty: Moderate
Map Difficulty Score: 146.3

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
B Player 1 - Blue Player 2 - Yellow Player 3 - Blue Player 4 - Yellow Player Number F Rubble Blockade 6 X Jungle Blockade 1 D Water Blockade 4 U Rubble Blockade 3 S Sand Blockade 2 R Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 38 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - F 300° (5x) 70 37 12 8 3 1 3 2 8 0 0 0 0
4 Blockade - Jungle Blockade 1 0° (0x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - X 300° (5x) 70 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - D 0° (0x) 69 37 19 11 3 1 3 0 0 0 0 0 0
8 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - U 60° (1x) 78 37 9 9 4 1 9 0 0 2 3 0 0
10 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
11 Hex Map - S 180° (3x) 56 37 11 8 0 1 11 1 0 2 3 0 0
12 16 Space Strip - R 0° (0x) 33 16 6 0 3 0 6 1 0 0 0 0 0
13 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
14 Tavern - Rubble 60° (1x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 420 249 100
40%
51
20%
13
5%
6
2%
40
16%
6
2%
13
5%
11
4%
9
4%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 38.0
2 Blockade - Rubble Blockade 6 (341, -415) 300° (5x) on top -
3 Hex Map - F (456, -312) 300° (5x) 180°, 60° 70.0
4 Blockade - Jungle Blockade 1 (632, -830) 0° (0x) on top -
5 Hex Map - X (500, -855) 300° (5x) 120° 70.0
6 Blockade - Water Blockade 4 (841, -1270) 300° (5x) on top -
7 Hex Map - D (956, -1167) 0° (0x) 60° 69.0
8 Blockade - Rubble Blockade 3 (1347, -1317) 240° (4x) on top -
9 Hex Map - U (1457, -934) 60° (1x) 78.0
10 Blockade - Sand Blockade 2 (1636, -916) 180° (3x) on top -
11 Hex Map - S (1504, -391) 180° (3x) 56.0
12 16 Space Strip - R (1505, -1) 0° (0x) 30° 33.0
13 Ending - Water (1735, 166) 30° (1x) - -
14 Tavern - Rubble (756, -134) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → F Starting - B 120° Hex Map - F 300° 3 5
2 F → X Hex Map - F 180° Hex Map - X 7 10
3 X → D Hex Map - X 120° Hex Map - D 300° 7 15
4 D → U Hex Map - D 60° Hex Map - U 240° 5 12
5 U → S Hex Map - U Hex Map - S 180° 7 11
6 S → R Hex Map - S 16 Space Strip - R 180° 6 9
7 F → Rubble Hex Map - F 60° Tavern - Rubble 240° 6 9
8 R → Water 16 Space Strip - R 30° Ending - Water 240° 3 6


Generated with v11.2.9