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Setup for 2 Player a Game of Quest for El Dorado

Generated on 4/2/2024 5:47:07 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=acb3a477dd7e4386b0c130e8157f61f6

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Player Setup

Player Color Starting Spots
Yellow 1 & 3 (Starting player)
Red 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 3 blockades + tavern + 20 cave tokens in stacks of 4
Map Traverse Score: 338
Difficulty: Moderate
Map Difficulty Score: 126.6

11 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave  Cave  Cave  Cave  Cave  
B Player 1 - Yellow Player 2 - Red Player 3 - Yellow Player 4 - Red Player Number F Rubble Blockade 6 X Water Blockade 4 P U S Jungle Blockade 5 Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - F 120° (2x) 69 37 12 8 3 1 3 2 8 0 0 0 0
4 Blockade - Water Blockade 4 0° (0x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - X 300° (5x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 16 Space Strip - P 300° (5x) 26 16 2 12 0 0 0 0 2 0 0 0 0
7 Hex Map - U 120° (2x) 77 37 9 9 4 1 9 0 0 2 3 0 0
8 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - S 60° (1x) 55 37 11 8 0 1 11 1 0 2 3 0 0
10 Ending - Jungle 30° (1x) 0 3 3 0 0 0 0 0 0 0 0 0 0
11 Tavern - Sand 60° (1x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 338 210 80
38%
49
23%
7
3%
5
2%
33
16%
5
2%
11
5%
11
5%
9
4%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Rubble Blockade 6 (295, -493) 300° (5x) on top -
3 Hex Map - F (410, -390) 120° (2x) 180°, 60° 69.0
4 Blockade - Water Blockade 4 (677, -908) 0° (0x) on top -
5 Hex Map - X (545, -933) 300° (5x) 120° 69.0
6 16 Space Strip - P (791, -1283) 300° (5x) 120° 26.0
7 Hex Map - U (1037, -1638) 120° (2x) 60° 77.0
8 Blockade - Jungle Blockade 5 (1474, -1866) 240° (4x) on top -
9 Hex Map - S (1584, -1483) 60° (1x) 30° 55.0
10 Ending - Jungle (1769, -1161) 30° (1x) - -
11 Tavern - Sand (710, -212) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → F Starting - B 120° Hex Map - F 300° 5 7
2 F → X Hex Map - F 180° Hex Map - X 5 8
3 X → P Hex Map - X 120° 16 Space Strip - P 300° 5 14
4 P → U 16 Space Strip - P 120° Hex Map - U 300° 5 11
5 U → S Hex Map - U 60° Hex Map - S 240° 5 9
6 F → Sand Hex Map - F 60° Tavern - Sand 240° 6 8
7 S → Jungle Hex Map - S 30° Ending - Jungle 240° 3 7


Generated with v5.2.8