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Setup for 2-Player a Game of Quest for El Dorado

Generated on 4/14/2026 12:00:47 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=accdc49b93524462b224369a682e1929

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Player Setup

Player Color Starting Spots
Yellow 1 & 3 (Starting player)
Red 2 & 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 4 blockades + 28 cave tokens in stacks of 4
Map Traverse Score: 499
Difficulty: Very Difficult
Map Difficulty Score: 548.3

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Yellow Player 2 - Red Player 3 - Yellow Player 4 - Red Player Number O M H Jungle Blockade 1 E Rubble Blockade 3 Q L C Rubble Blockade 6 J Water Blockade 4 Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 16 Space Strip - O 300° (5x) 38 16 3 2 3 0 4 0 4 0 0 0 0
3 Hex Map - M 240° (4x) 91 37 18 4 8 1 2 1 3 0 0 0 0
4 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - H 0° (0x) 59 37 12 10 0 1 14 0 0 0 0 0 0
6 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - E 120° (2x) 70 37 15 4 4 1 4 1 8 0 0 0 0
8 16 Space Strip - Q 300° (5x) 26 16 7 3 0 0 3 0 3 0 0 0 0
9 Hex Map - L 300° (5x) 69 37 26 3 2 1 2 3 0 0 0 0 0
10 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - C 240° (4x) 41 37 6 12 0 1 9 0 9 0 0 0 0
12 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
13 Hex Map - J 0° (0x) 58 37 6 9 1 1 10 1 9 0 0 0 0
14 Ending - Water 90° (2x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 499 298 120
40%
54
18%
19
6%
7
2%
53
18%
7
2%
38
13%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 16 Space Strip - O (476, 40) 300° (5x) 60° 38.0
3 Hex Map - M (1004, 153) 240° (4x) 60° 91.0
4 Blockade - Jungle Blockade 1 (1349, 81) 240° (4x) on top -
5 Hex Map - H (1459, 464) 0° (0x) 59.0
6 Blockade - Rubble Blockade 3 (1365, 482) 180° (3x) on top -
7 Hex Map - E (1233, 1007) 120° (2x) 70.0
8 16 Space Strip - Q (1525, 1515) 300° (5x) 60° 26.0
9 Hex Map - L (1823, 2018) 300° (5x) 69.0
10 Blockade - Rubble Blockade 6 (2093, 2036) 180° (3x) on top -
11 Hex Map - C (1961, 2561) 240° (4x) 60° 41.0
12 Blockade - Water Blockade 4 (2214, 2645) 240° (4x) on top -
13 Hex Map - J (2324, 3028) 0° (0x) 90° 58.0
14 Ending - Water (2694, 3028) 90° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → O Starting - A 120° 16 Space Strip - O 300° 3 5
2 O → M 16 Space Strip - O 60° Hex Map - M 240° 1 2
3 M → H Hex Map - M 60° Hex Map - H 240° 7 11
4 H → E Hex Map - H Hex Map - E 180° 3 5
5 E → Q Hex Map - E 16 Space Strip - Q 180° 1 3
6 Q → L 16 Space Strip - Q 60° Hex Map - L 240° 1 4
7 L → C Hex Map - L Hex Map - C 180° 5 8
8 C → J Hex Map - C 60° Hex Map - J 240° 3 4
9 J → Water Hex Map - J 90° Ending - Water 300° 3 6


Generated with v11.1.6