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Setup for 2-Player a Game of Quest for El Dorado

Generated on 8/8/2026 3:42:50 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=ad3078db747848a7bac22a1a3235c1b9

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Player Setup

Player Color Starting Spots
Yellow 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 4 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 450
Difficulty: Very Difficult
Map Difficulty Score: 486.7

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - Yellow Player 2 - Blue Player 3 - Yellow Player 4 - Blue Player Number N Jungle Blockade 5 G Sand Blockade 2 Q L P C E Rubble Blockade 3 J Jungle Blockade 1 Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - N 120° (2x) 49 37 18 9 0 0 10 0 0 0 0 0 0
4 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - G 60° (1x) 69 37 17 0 3 1 13 1 2 0 0 0 0
6 16 Space Strip - Q 0° (0x) 26 16 7 3 0 0 3 0 3 0 0 0 0
7 Hex Map - L 300° (5x) 69 37 26 3 2 1 2 3 0 0 0 0 0
8 16 Space Strip - P 300° (5x) 26 16 2 12 0 0 0 0 2 0 0 0 0
9 Hex Map - C 240° (4x) 41 37 6 12 0 1 9 0 9 0 0 0 0
10 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - E 60° (1x) 70 37 15 4 4 1 4 1 8 0 0 0 0
12 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - J 60° (1x) 58 37 6 9 1 1 10 1 9 0 0 0 0
14 Ending - Jungle 330° (6x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 450 298 129
43%
56
19%
10
3%
6
2%
56
19%
7
2%
34
11%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Jungle Blockade 5 (525, -103) 300° (5x) on top -
3 Hex Map - N (640, 0) 120° (2x) 120° 49.0
4 Blockade - Sand Blockade 2 (981, -415) 300° (5x) on top -
5 Hex Map - G (1096, -312) 60° (1x) 69.0
6 16 Space Strip - Q (1006, 78) 0° (0x) 60° 26.0
7 Hex Map - L (1599, 76) 300° (5x) 60° 69.0
8 16 Space Strip - P (2075, 272) 300° (5x) 26.0
9 Hex Map - C (2009, 780) 240° (4x) 41.0
10 Blockade - Rubble Blockade 3 (1915, 798) 180° (3x) on top -
11 Hex Map - E (1783, 1323) 60° (1x) 70.0
12 Blockade - Jungle Blockade 1 (1780, 1341) 180° (3x) on top -
13 Hex Map - J (1648, 1866) 60° (1x) 330° 58.0
14 Ending - Jungle (1463, 2188) 330° (6x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → N Starting - B 120° Hex Map - N 300° 1 2
2 N → G Hex Map - N 120° Hex Map - G 300° 5 6
3 G → Q Hex Map - G 16 Space Strip - Q 180° 5 7
4 Q → L 16 Space Strip - Q 60° Hex Map - L 240° 1 3
5 L → P Hex Map - L 60° 16 Space Strip - P 240° 1 4
6 P → C 16 Space Strip - P Hex Map - C 180° 3 6
7 C → E Hex Map - C Hex Map - E 180° 3 4
8 E → J Hex Map - E Hex Map - J 180° 5 6
9 J → Jungle Hex Map - J 330° Ending - Jungle 180° 3 6


Generated with v11.2.9