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Setup for 2 Player a Game of Quest for El Dorado

Generated on 8/7/2025 3:26:17 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=ad30d096f43341f0a6379f9a9c980fe4

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Player Setup

Player Color Starting Spots
Red 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 5 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 467
Difficulty: Difficult
Map Difficulty Score: 221.2

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
A Player 1 - Red Player 2 - Blue Player 3 - Red Player 4 - Blue Player Number H Sand Blockade 2 P K N Water Blockade 4 I Rubble Blockade 6 E Rubble Blockade 3 C Jungle Blockade 1 R Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - H 0° (0x) 59 37 12 10 0 1 14 0 0 0 0 0 0
4 16 Space Strip - P 180° (3x) 26 16 2 12 0 0 0 0 2 0 0 0 0
5 Hex Map - K 60° (1x) 62 37 33 1 0 0 1 2 0 0 0 0 0
6 Blockade - Water Blockade 4 60° (1x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - N 0° (0x) 49 37 18 9 0 0 10 0 0 0 0 0 0
8 Blockade - Rubble Blockade 6 0° (0x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - I 240° (4x) 79 37 17 6 5 1 6 1 1 0 0 0 0
10 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - E 0° (0x) 70 37 15 4 4 1 4 1 8 0 0 0 0
12 Blockade - Jungle Blockade 1 0° (0x) 1 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - C 0° (0x) 41 37 6 12 0 1 9 0 9 0 0 0 0
14 16 Space Strip - R 60° (1x) 33 16 6 0 3 0 6 1 0 0 0 0 0
15 Ending - Jungle 210° (4x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 467 299 139
46%
58
19%
13
4%
5
2%
56
19%
6
2%
22
7%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Sand Blockade 2 (387, -337) 300° (5x) on top -
3 Hex Map - H (502, -234) 0° (0x) 180° 59.0
4 16 Space Strip - P (228, -624) 180° (3x) 240° 26.0
5 Hex Map - K (-321, -702) 60° (1x) 240° 62.0
6 Blockade - Water Blockade 4 (-401, -1120) 60° (1x) on top -
7 Hex Map - N (-776, -1013) 0° (0x) 180° 49.0
8 Blockade - Rubble Blockade 6 (-873, -1531) 0° (0x) on top -
9 Hex Map - I (-1005, -1556) 240° (4x) 120° 79.0
10 Blockade - Rubble Blockade 3 (-618, -1893) 300° (5x) on top -
11 Hex Map - E (-503, -1790) 0° (0x) 180° 70.0
12 Blockade - Jungle Blockade 1 (-509, -2308) 0° (0x) on top -
13 Hex Map - C (-641, -2333) 0° (0x) 240° 41.0
14 16 Space Strip - R (-892, -2686) 60° (1x) 210° 33.0
15 Ending - Jungle (-919, -2971) 210° (4x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → H Starting - A 120° Hex Map - H 300° 7 11
2 H → P Hex Map - H 180° 16 Space Strip - P 3 6
3 P → K 16 Space Strip - P 240° Hex Map - K 60° 3 7
4 K → N Hex Map - K 240° Hex Map - N 60° 7 10
5 N → I Hex Map - N 180° Hex Map - I 3 4
6 I → E Hex Map - I 120° Hex Map - E 300° 7 11
7 E → C Hex Map - E 180° Hex Map - C 3 4
8 C → R Hex Map - C 240° 16 Space Strip - R 60° 4 5
9 R → Jungle 16 Space Strip - R 210° Ending - Jungle 60° 3 6


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