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Setup for 2 Player a Game of Quest for El Dorado

Generated on 11/17/2025 3:54:09 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=ad32c623b8074a3a92429475b3f42695

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Yellow 2 & 4
Generate and render a Very Difficult map.
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 526
Difficulty: Very Difficult
Map Difficulty Score: 479.1

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - Yellow Player 3 - Blue Player 4 - Yellow Player Number K Jungle Blockade 5 I Rubble Blockade 3 D Water Blockade 4 E Jungle Blockade 1 O M G Rubble Blockade 6 Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - K 0° (0x) 62 37 33 1 0 0 1 2 0 0 0 0 0
4 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - I 240° (4x) 79 37 17 6 5 1 6 1 1 0 0 0 0
6 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - D 300° (5x) 68 37 19 11 3 1 3 0 0 0 0 0 0
8 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - E 300° (5x) 70 37 15 4 4 1 4 1 8 0 0 0 0
10 16 Space Strip - O 60° (1x) 38 16 3 2 3 0 4 0 4 0 0 0 0
11 Hex Map - M 180° (3x) 91 37 18 4 8 1 2 1 3 0 0 0 0
12 Blockade - Rubble Blockade 6 120° (2x) 2 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - G 300° (5x) 69 37 17 0 3 1 13 1 2 0 0 0 0
14 Ending - Water 330° (6x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 526 283 150
53%
35
12%
27
10%
6
2%
38
13%
7
2%
20
7%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Jungle Blockade 5 (479, -181) 300° (5x) on top -
3 Hex Map - K (594, -78) 0° (0x) 120° 62.0
4 Blockade - Rubble Blockade 3 (1027, -337) 300° (5x) on top -
5 Hex Map - I (1142, -234) 240° (4x) 79.0
6 Blockade - Water Blockade 4 (1503, -216) 180° (3x) on top -
7 Hex Map - D (1371, 309) 300° (5x) 68.0
8 Blockade - Jungle Blockade 1 (1823, 327) 180° (3x) on top -
9 Hex Map - E (1691, 852) 300° (5x) 300° 70.0
10 16 Space Strip - O (1164, 967) 60° (1x) 38.0
11 Hex Map - M (1147, 1470) 180° (3x) 300° 91.0
12 Blockade - Rubble Blockade 6 (978, 1239) 120° (2x) on top -
13 Hex Map - G (599, 1626) 300° (5x) 330° 69.0
14 Ending - Water (414, 1948) 330° (6x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → K Starting - A 120° Hex Map - K 300° 3 5
2 K → I Hex Map - K 120° Hex Map - I 300° 5 7
3 I → D Hex Map - I Hex Map - D 180° 3 5
4 D → E Hex Map - D Hex Map - E 180° 1 3
5 E → R Hex Map - E 60° 16 Space Strip - R 240° 4 5
6 E → O Hex Map - E 300° 16 Space Strip - O 120° 1 3
7 O → M 16 Space Strip - O Hex Map - M 180° 4 6
8 M → G Hex Map - M 300° Hex Map - G 120° 3 4
9 G → Water Hex Map - G 330° Ending - Water 180° 3 6


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