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Setup for 2-Player a Game of Quest for El Dorado

Generated on 2/3/2026 2:51:08 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=ad3b4d12c9dc40c9a9fa2e6e6a551e0f

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Yellow 2 & 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 13 tiles + 6 blockades + tavern + 36 cave tokens in stacks of 4
Map Traverse Score: 652
Difficulty: Very Difficult
Map Difficulty Score: 772.7

20 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 9 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - Yellow Player 3 - Blue Player 4 - Yellow Player Number T Rubble Blockade 6 X Jungle Blockade 5 V Sand Blockade 2 J Jungle Blockade 1 C Rubble Blockade 3 N Water Blockade 4 Q P F K H Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - T 0° (0x) 75 37 6 6 3 2 9 1 0 10 0 0 0
4 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - X 240° (4x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - V 180° (3x) 73 37 6 22 3 1 0 1 0 4 0 0 0
8 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - J 180° (3x) 58 37 6 9 1 1 10 1 9 0 0 0 0
10 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - C 120° (2x) 41 37 6 12 0 1 9 0 9 0 0 0 0
12 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
13 Hex Map - N 60° (1x) 49 37 18 9 0 0 10 0 0 0 0 0 0
14 16 Space Strip - Q 300° (5x) 26 16 7 3 0 0 3 0 3 0 0 0 0
15 16 Space Strip - P 240° (4x) 26 16 2 12 0 0 0 0 2 0 0 0 0
16 Hex Map - F 120° (2x) 69 37 12 8 3 1 3 2 8 0 0 0 0
17 Hex Map - K 240° (4x) 62 37 33 1 0 0 1 2 0 0 0 0 0
18 Hex Map - H 120° (2x) 59 37 12 10 0 1 14 0 0 0 0 0 0
19 Ending - Jungle 330° (6x) 0 3 3 0 0 0 0 0 0 0 0 0 0
20 Tavern - Rubble 0° (0x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 652 414 155
37%
104
25%
10
2%
9
2%
67
16%
9
2%
36
9%
21
5%
3
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Rubble Blockade 6 (483, -306) 240° (4x) on top -
3 Hex Map - T (593, 77) 0° (0x) 120°, 0° 75.0
4 Blockade - Jungle Blockade 5 (1026, -182) 300° (5x) on top -
5 Hex Map - X (1141, -79) 240° (4x) 60° 69.0
6 Blockade - Sand Blockade 2 (1624, -385) 240° (4x) on top -
7 Hex Map - V (1734, -2) 180° (3x) 73.0
8 Blockade - Jungle Blockade 1 (1731, 16) 180° (3x) on top -
9 Hex Map - J (1599, 541) 180° (3x) 58.0
10 Blockade - Rubble Blockade 3 (2051, 559) 180° (3x) on top -
11 Hex Map - C (1919, 1084) 120° (2x) 41.0
12 Blockade - Water Blockade 4 (1916, 1102) 180° (3x) on top -
13 Hex Map - N (1784, 1627) 60° (1x) 49.0
14 16 Space Strip - Q (1803, 2135) 300° (5x) 300° 26.0
15 16 Space Strip - P (1624, 2525) 240° (4x) 240° 26.0
16 Hex Map - F (1380, 2170) 120° (2x) 300° 69.0
17 Hex Map - K (878, 2404) 240° (4x) 62.0
18 Hex Map - H (561, 2947) 120° (2x) 330° 59.0
19 Ending - Jungle (376, 3269) 330° (6x) - -
20 Tavern - Rubble (593, 427) 0° (0x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → T Starting - B 60° Hex Map - T 240° 3 4
2 T → X Hex Map - T 120° Hex Map - X 300° 4 8
3 X → V Hex Map - X 60° Hex Map - V 240° 3 9
4 V → J Hex Map - V Hex Map - J 180° 5 9
5 J → C Hex Map - J Hex Map - C 180° 1 2
6 T → Rubble Hex Map - T Tavern - Rubble 180° 6 7
7 C → N Hex Map - C Hex Map - N 180° 5 6
8 N → Q Hex Map - N 16 Space Strip - Q 180° 4 6
9 Q → P 16 Space Strip - Q 300° 16 Space Strip - P 120° 3 6
10 P → F 16 Space Strip - P 240° Hex Map - F 60° 5 10
11 F → K Hex Map - F 300° Hex Map - K 120° 7 13
12 K → H Hex Map - K Hex Map - H 180° 1 4
13 H → Jungle Hex Map - H 330° Ending - Jungle 180° 3 7


Generated with v9.2.4