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Setup for 2-Player a Game of Quest for El Dorado

Generated on 8/23/2026 6:50:52 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=ad436d1e787b453db048168bca8d7ad4

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Player Setup

Player Color Starting Spots
Red 1 & 3 (Starting player)
White 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 428
Difficulty: Very Difficult
Map Difficulty Score: 525.5

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - Red Player 2 - White Player 3 - Red Player 4 - White Player Number K Rubble Blockade 3 X Jungle Blockade 1 Q J S Rubble Blockade 6 V Water Blockade 4 C Jungle Blockade 5 Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - K 120° (2x) 62 37 33 1 0 0 1 2 0 0 0 0 0
4 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - X 180° (3x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 16 Space Strip - Q 240° (4x) 26 16 7 3 0 0 3 0 3 0 0 0 0
7 Hex Map - J 120° (2x) 58 37 6 9 1 1 10 1 9 0 0 0 0
8 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - S 240° (4x) 55 37 11 8 0 1 11 1 0 2 3 0 0
10 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
11 Hex Map - V 0° (0x) 73 37 6 22 3 1 0 1 0 4 0 0 0
12 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - C 0° (0x) 41 37 6 12 0 1 9 0 9 0 0 0 0
14 Ending - Jungle 90° (2x) 0 3 3 0 0 0 0 0 0 0 0 0 0
15 Tavern - Rubble 120° (2x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 428 286 116
41%
67
23%
4
1%
6
2%
41
14%
7
2%
26
9%
13
5%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Rubble Blockade 3 (483, -306) 240° (4x) on top -
3 Hex Map - K (593, 77) 120° (2x) 0°, 120° 62.0
4 Blockade - Jungle Blockade 1 (1045, 95) 180° (3x) on top -
5 Hex Map - X (913, 620) 180° (3x) 69.0
6 16 Space Strip - Q (1071, 1125) 240° (4x) 60° 26.0
7 Hex Map - J (1604, 1004) 120° (2x) 120° 58.0
8 Blockade - Rubble Blockade 6 (1853, 433) 300° (5x) on top -
9 Hex Map - S (1968, 536) 240° (4x) 60° 55.0
10 Blockade - Water Blockade 4 (2221, 620) 240° (4x) on top -
11 Hex Map - V (2331, 1003) 0° (0x) 60° 73.0
12 Blockade - Jungle Blockade 5 (2584, 1087) 240° (4x) on top -
13 Hex Map - C (2694, 1470) 0° (0x) 90° 41.0
14 Ending - Jungle (3064, 1470) 90° (2x) - -
15 Tavern - Rubble (893, -101) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → K Starting - B 60° Hex Map - K 240° 3 4
2 K → X Hex Map - K Hex Map - X 180° 1 3
3 X → Q Hex Map - X 16 Space Strip - Q 180° 1 4
4 Q → J 16 Space Strip - Q 60° Hex Map - J 240° 1 3
5 J → S Hex Map - J 120° Hex Map - S 300° 3 5
6 S → V Hex Map - S 60° Hex Map - V 240° 3 6
7 V → C Hex Map - V 60° Hex Map - C 240° 3 6
8 K → Rubble Hex Map - K 120° Tavern - Rubble 300° 6 9
9 C → Jungle Hex Map - C 90° Ending - Jungle 300° 3 6


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