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Setup for 3 Player a Game of Quest for El Dorado

Generated on 12/7/2025 8:05:54 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=ade4b7f6fbc44ed895b385cf2e6ccc41

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
Blue 2
Yellow 3
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 5 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 385
Difficulty: Very Difficult
Map Difficulty Score: 295.1

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Red Player 2 - Blue Player 3 - Yellow Player Number U Sand Blockade 2 C Jungle Blockade 1 T Jungle Blockade 5 W Rubble Blockade 3 E Rubble Blockade 6 Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - U 120° (2x) 77 37 9 9 4 1 9 0 0 2 3 0 0
4 Blockade - Jungle Blockade 1 0° (0x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - C 240° (4x) 41 37 6 12 0 1 9 0 9 0 0 0 0
6 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - T 180° (3x) 75 37 6 6 3 2 9 1 0 10 0 0 0
8 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - W 0° (0x) 73 37 11 8 3 1 4 0 1 7 2 0 0
10 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - E 120° (2x) 70 37 15 4 4 1 4 1 8 0 0 0 0
12 Ending - Jungle 150° (3x) 0 3 3 0 0 0 0 0 0 0 0 0 0
13 Tavern - Sand 60° (1x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 385 233 78
33%
42
18%
15
6%
7
3%
44
19%
3
1%
20
9%
19
8%
5
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Sand Blockade 2 (295, -493) 300° (5x) on top -
3 Hex Map - U (410, -390) 120° (2x) 180°, 60° 77.0
4 Blockade - Jungle Blockade 1 (677, -908) 0° (0x) on top -
5 Hex Map - C (545, -933) 240° (4x) 120° 41.0
6 Blockade - Jungle Blockade 5 (978, -1192) 300° (5x) on top -
7 Hex Map - T (1093, -1089) 180° (3x) 120° 75.0
8 Blockade - Rubble Blockade 3 (1388, -1582) 300° (5x) on top -
9 Hex Map - W (1503, -1479) 0° (0x) 120° 73.0
10 Blockade - Rubble Blockade 6 (1798, -1972) 300° (5x) on top -
11 Hex Map - E (1913, -1869) 120° (2x) 150° 70.0
12 Ending - Jungle (2098, -2191) 150° (3x) - -
13 Tavern - Sand (710, -212) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → U Starting - A 120° Hex Map - U 300° 5 8
2 U → C Hex Map - U 180° Hex Map - C 5 8
3 C → T Hex Map - C 120° Hex Map - T 300° 4 6
4 T → W Hex Map - T 120° Hex Map - W 300° 3 5
5 W → E Hex Map - W 120° Hex Map - E 300° 1 4
6 U → Sand Hex Map - U 60° Tavern - Sand 240° 6 9
7 E → Jungle Hex Map - E 150° Ending - Jungle 3 6


Generated with v8.1.6