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Setup for 3-Player a Game of Quest for El Dorado

Generated on 3/31/2026 1:36:42 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=adf22ce58f444d67a5d3267d3213f1a0

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
Blue 2
White 3
Generate and render a Very Difficult map.
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 5 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 472
Difficulty: Very Difficult
Map Difficulty Score: 761.1

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Yellow Player 2 - Blue Player 3 - White Player Number N Rubble Blockade 6 F Sand Blockade 2 L Jungle Blockade 1 H Rubble Blockade 3 J Water Blockade 4 P D Q Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - N 60° (1x) 49 37 18 9 0 0 10 0 0 0 0 0 0
4 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - F 60° (1x) 69 37 12 8 3 1 3 2 8 0 0 0 0
6 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - L 180° (3x) 69 37 26 3 2 1 2 3 0 0 0 0 0
8 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - H 120° (2x) 59 37 12 10 0 1 14 0 0 0 0 0 0
10 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
11 Hex Map - J 0° (0x) 58 37 6 9 1 1 10 1 9 0 0 0 0
12 16 Space Strip - P 120° (2x) 26 16 2 12 0 0 0 0 2 0 0 0 0
13 Hex Map - D 300° (5x) 68 37 19 11 3 1 3 0 0 0 0 0 0
14 16 Space Strip - Q 60° (1x) 26 16 7 3 0 0 3 0 3 0 0 0 0
15 Ending - Water 90° (2x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 472 299 129
43%
72
24%
10
3%
6
2%
51
17%
7
2%
24
8%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Rubble Blockade 6 (253, 84) 240° (4x) on top -
3 Hex Map - N (363, 467) 60° (1x) 49.0
4 Blockade - Sand Blockade 2 (815, 485) 180° (3x) on top -
5 Hex Map - F (683, 1010) 60° (1x) 60° 69.0
6 Blockade - Jungle Blockade 1 (1074, 860) 240° (4x) on top -
7 Hex Map - L (1184, 1243) 180° (3x) 60° 69.0
8 Blockade - Rubble Blockade 3 (1529, 1171) 240° (4x) on top -
9 Hex Map - H (1639, 1554) 120° (2x) 60° 59.0
10 Blockade - Water Blockade 4 (1984, 1482) 240° (4x) on top -
11 Hex Map - J (2094, 1865) 0° (0x) 120° 58.0
12 16 Space Strip - P (2524, 1827) 120° (2x) 180° 26.0
13 Hex Map - D (2678, 1316) 300° (5x) 120° 68.0
14 16 Space Strip - Q (2974, 807) 60° (1x) 90° 26.0
15 Ending - Water (3236, 693) 90° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → N Starting - A 60° Hex Map - N 240° 3 4
2 N → F Hex Map - N Hex Map - F 180° 1 3
3 F → L Hex Map - F 60° Hex Map - L 240° 3 8
4 L → H Hex Map - L 60° Hex Map - H 240° 7 14
5 H → J Hex Map - H 60° Hex Map - J 240° 7 11
6 J → P Hex Map - J 120° 16 Space Strip - P 300° 5 9
7 P → D 16 Space Strip - P 180° Hex Map - D 1 6
8 D → Q Hex Map - D 120° 16 Space Strip - Q 300° 1 3
9 Q → Water 16 Space Strip - Q 90° Ending - Water 300° 3 9


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