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Setup for 4-Player a Game of Quest for El Dorado

Generated on 4/13/2026 12:11:34 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=ae010d7cfc5545e396135200b21a4c7d

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
Red 2
Blue 3
White 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 5 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 459
Difficulty: Very Difficult
Map Difficulty Score: 609.0

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
A Player 1 - Yellow Player 2 - Red Player 3 - Blue Player 4 - White Player Number J Sand Blockade 2 K Jungle Blockade 1 R O N C Rubble Blockade 6 H Jungle Blockade 5 E Rubble Blockade 3 Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - J 300° (5x) 58 37 6 9 1 1 10 1 9 0 0 0 0
4 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - K 180° (3x) 62 37 33 1 0 0 1 2 0 0 0 0 0
6 16 Space Strip - R 240° (4x) 33 16 6 0 3 0 6 1 0 0 0 0 0
7 16 Space Strip - O 0° (0x) 38 16 3 2 3 0 4 0 4 0 0 0 0
8 Hex Map - N 300° (5x) 49 37 18 9 0 0 10 0 0 0 0 0 0
9 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
10 Hex Map - C 120° (2x) 41 37 6 12 0 1 9 0 9 0 0 0 0
11 Blockade - Jungle Blockade 5 120° (2x) 2 1 1 0 0 0 0 0 0 0 0 0 0
12 Hex Map - H 300° (5x) 59 37 12 10 0 1 14 0 0 0 0 0 0
13 Blockade - Rubble Blockade 3 120° (2x) 1 1 0 0 0 0 0 0 1 0 0 0 0
14 Hex Map - E 300° (5x) 70 37 15 4 4 1 4 1 8 0 0 0 0
15 Ending - Water 270° (5x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 459 299 127
42%
53
18%
12
4%
5
2%
64
21%
6
2%
32
11%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Sand Blockade 2 (345, -72) 240° (4x) on top -
3 Hex Map - J (455, 311) 300° (5x) 60° 58.0
4 Blockade - Jungle Blockade 1 (662, 473) 240° (4x) on top -
5 Hex Map - K (772, 856) 180° (3x) 60° 62.0
6 16 Space Strip - R (1068, 1127) 240° (4x) 60° 33.0
7 16 Space Strip - O (1547, 1012) 0° (0x) 60° 38.0
8 Hex Map - N (2048, 1166) 300° (5x) 49.0
9 Blockade - Rubble Blockade 6 (2045, 1184) 180° (3x) on top -
10 Hex Map - C (1913, 1709) 120° (2x) 300° 41.0
11 Blockade - Jungle Blockade 5 (1974, 1868) 120° (2x) on top -
12 Hex Map - H (1595, 2255) 300° (5x) 300° 59.0
13 Blockade - Rubble Blockade 3 (1610, 2336) 120° (2x) on top -
14 Hex Map - E (1231, 2723) 300° (5x) 270° 70.0
15 Ending - Water (861, 2723) 270° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → J Starting - A 60° Hex Map - J 240° 7 8
2 J → K Hex Map - J 60° Hex Map - K 240° 1 2
3 K → R Hex Map - K 60° 16 Space Strip - R 240° 5 10
4 R → O 16 Space Strip - R 60° 16 Space Strip - O 240° 1 2
5 O → N 16 Space Strip - O 60° Hex Map - N 240° 4 6
6 N → C Hex Map - N Hex Map - C 180° 5 6
7 C → H Hex Map - C 300° Hex Map - H 120° 1 2
8 H → E Hex Map - H 300° Hex Map - E 120° 1 3
9 E → Water Hex Map - E 270° Ending - Water 120° 3 6


Generated with v11.1.5