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Setup for 2-Player a Game of Quest for El Dorado

Generated on 8/31/2026 2:27:29 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=ae07a8d8947c48a297161c2a209c9038

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Player Setup

Player Color Starting Spots
Yellow 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a map.
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + tavern
Map Traverse Score: 505
Difficulty: Difficult
Map Difficulty Score: 172.0

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
A Player 1 - Yellow Player 2 - Blue Player 3 - Yellow Player 4 - Blue Player Number C Sand Blockade 2 L Water Blockade 4 U Jungle Blockade 1 M Rubble Blockade 6 T Jungle Blockade 5 Q X Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 43 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - C 300° (5x) 42 37 6 12 0 1 9 0 9 0 0 0 0
4 Blockade - Water Blockade 4 0° (0x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - L 0° (0x) 70 37 26 3 2 1 2 3 0 0 0 0 0
6 Blockade - Jungle Blockade 1 60° (1x) 1 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - U 240° (4x) 78 37 9 9 4 1 9 0 0 2 3 0 0
8 Blockade - Rubble Blockade 6 60° (1x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - M 240° (4x) 92 37 18 4 8 1 2 1 3 0 0 0 0
10 Blockade - Jungle Blockade 5 0° (0x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - T 0° (0x) 77 37 6 6 3 2 9 1 0 10 0 0 0
12 16 Space Strip - Q 60° (1x) 26 16 7 3 0 0 3 0 3 0 0 0 0
13 Hex Map - X 60° (1x) 70 37 15 7 0 1 3 1 0 7 3 0 0
14 Ending - Water 270° (5x) 0 3 0 3 0 0 0 0 0 0 0 0 0
15 Tavern - Rubble 60° (1x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 505 286 115
40%
51
18%
18
6%
8
3%
43
15%
7
2%
19
7%
19
7%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 43.0
2 Blockade - Sand Blockade 2 (387, -337) 300° (5x) on top -
3 Hex Map - C (502, -234) 300° (5x) 180°, 60° 42.0
4 Blockade - Water Blockade 4 (587, -752) 0° (0x) on top -
5 Hex Map - L (455, -777) 0° (0x) 240° 70.0
6 Blockade - Jungle Blockade 1 (329, -1117) 60° (1x) on top -
7 Hex Map - U (-46, -1010) 240° (4x) 240° 78.0
8 Blockade - Rubble Blockade 6 (-126, -1428) 60° (1x) on top -
9 Hex Map - M (-501, -1321) 240° (4x) 180° 92.0
10 Blockade - Jungle Blockade 5 (-416, -1839) 0° (0x) on top -
11 Hex Map - T (-548, -1864) 0° (0x) 240° 77.0
12 16 Space Strip - Q (-799, -2217) 60° (1x) 240° 26.0
13 Hex Map - X (-1135, -2416) 60° (1x) 270° 70.0
14 Ending - Water (-1505, -2416) 270° (5x) - -
15 Tavern - Rubble (802, -56) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → C Starting - A 120° Hex Map - C 300° 7 8
2 C → L Hex Map - C 180° Hex Map - L 7 10
3 L → U Hex Map - L 240° Hex Map - U 60° 7 13
4 U → M Hex Map - U 240° Hex Map - M 60° 7 8
5 M → T Hex Map - M 180° Hex Map - T 6 7
6 T → Q Hex Map - T 240° 16 Space Strip - Q 60° 5 6
7 Q → X 16 Space Strip - Q 240° Hex Map - X 60° 8 15
8 C → Rubble Hex Map - C 60° Tavern - Rubble 240° 6 7
9 X → Water Hex Map - X 270° Ending - Water 120° 3 10


Generated with v11.2.9