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Setup for 3-Player a Game of Quest for El Dorado

Generated on 10/29/2026 2:03:53 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=ae17f4636f46448794867220d955eb50

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
Yellow 2
Blue 3
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + tavern + 20 cave tokens in stacks of 4
Map Traverse Score: 456
Difficulty: Very Difficult
Map Difficulty Score: 241.3

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
B Player 1 - Red Player 2 - Yellow Player 3 - Blue Player Number W Rubble Blockade 3 S Jungle Blockade 5 P N U Rubble Blockade 6 E Water Blockade 4 K Jungle Blockade 1 Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - W 60° (1x) 73 37 11 8 3 1 4 0 1 7 2 0 0
4 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - S 240° (4x) 55 37 11 8 0 1 11 1 0 2 3 0 0
6 16 Space Strip - P 60° (1x) 26 16 2 12 0 0 0 0 2 0 0 0 0
7 Hex Map - N 180° (3x) 49 37 18 9 0 0 10 0 0 0 0 0 0
8 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - U 180° (3x) 77 37 9 9 4 1 9 0 0 2 3 0 0
10 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
11 Hex Map - E 120° (2x) 70 37 15 4 4 1 4 1 8 0 0 0 0
12 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - K 240° (4x) 62 37 33 1 0 0 1 2 0 0 0 0 0
14 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
15 Tavern - Sand 60° (1x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 456 286 128
45%
59
21%
11
4%
5
2%
46
16%
5
2%
13
5%
11
4%
8
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Rubble Blockade 3 (299, 6) 240° (4x) on top -
3 Hex Map - W (409, 389) 60° (1x) 120°, 60° 73.0
4 Blockade - Jungle Blockade 5 (842, 130) 300° (5x) on top -
5 Hex Map - S (957, 233) 240° (4x) 60° 55.0
6 16 Space Strip - P (1299, 426) 60° (1x) 60° 26.0
7 Hex Map - N (1740, 461) 180° (3x) 60° 49.0
8 Blockade - Rubble Blockade 6 (2177, 233) 240° (4x) on top -
9 Hex Map - U (2287, 616) 180° (3x) 60° 77.0
10 Blockade - Water Blockade 4 (2724, 388) 240° (4x) on top -
11 Hex Map - E (2834, 771) 120° (2x) 0° 70.0
12 Blockade - Jungle Blockade 1 (3104, 789) 180° (3x) on top -
13 Hex Map - K (2972, 1314) 240° (4x) 30° 62.0
14 Ending - Water (3157, 1636) 30° (1x) - -
15 Tavern - Sand (709, 567) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → W Starting - B 60° Hex Map - W 240° 3 4
2 W → S Hex Map - W 120° Hex Map - S 300° 5 8
3 S → P Hex Map - S 60° 16 Space Strip - P 240° 8 14
4 P → N 16 Space Strip - P 60° Hex Map - N 240° 5 9
5 N → U Hex Map - N 60° Hex Map - U 240° 3 6
6 U → E Hex Map - U 60° Hex Map - E 240° 5 6
7 E → K Hex Map - E 0° Hex Map - K 180° 5 6
8 W → Sand Hex Map - W 60° Tavern - Sand 240° 5 7
9 K → Water Hex Map - K 30° Ending - Water 240° 3 7


Generated with v11.2.9