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Setup for 2-Player a Game of Quest for El Dorado

Generated on 2/13/2026 3:25:51 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=ae4f1673fdc744c89f105d13e9052a97

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Red 2 & 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 493
Difficulty: Difficult
Map Difficulty Score: 205.5

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - Red Player 3 - Blue Player 4 - Red Player Number X Water Blockade 4 U Sand Blockade 2 O I S Rubble Blockade 3 M Jungle Blockade 5 C Jungle Blockade 1 Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - X 60° (1x) 69 37 15 7 0 1 3 1 0 7 3 0 0
4 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - U 120° (2x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 16 Space Strip - O 240° (4x) 38 16 3 2 3 0 4 0 4 0 0 0 0
7 Hex Map - I 180° (3x) 79 37 17 6 5 1 6 1 1 0 0 0 0
8 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - S 0° (0x) 55 37 11 8 0 1 11 1 0 2 3 0 0
10 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - M 180° (3x) 91 37 18 4 8 1 2 1 3 0 0 0 0
12 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - C 60° (1x) 41 37 6 12 0 1 9 0 9 0 0 0 0
14 Ending - Water 90° (2x) 0 3 0 3 0 0 0 0 0 0 0 0 0
15 Tavern - Rubble 60° (1x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 493 286 108
38%
56
20%
20
7%
7
2%
49
17%
5
2%
21
7%
11
4%
9
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Water Blockade 4 (345, -72) 240° (4x) on top -
3 Hex Map - X (455, 311) 60° (1x) 120°, 60° 69.0
4 Blockade - Sand Blockade 2 (704, -260) 300° (5x) on top -
5 Hex Map - U (819, -157) 120° (2x) 60° 77.0
6 16 Space Strip - O (1161, 36) 240° (4x) 60° 38.0
7 Hex Map - I (1464, 305) 180° (3x) 79.0
8 Blockade - Rubble Blockade 3 (1643, 323) 180° (3x) on top -
9 Hex Map - S (1511, 848) 0° (0x) 60° 55.0
10 Blockade - Jungle Blockade 5 (1810, 854) 240° (4x) on top -
11 Hex Map - M (1920, 1237) 180° (3x) 60° 91.0
12 Blockade - Jungle Blockade 1 (2357, 1009) 240° (4x) on top -
13 Hex Map - C (2467, 1392) 60° (1x) 90° 41.0
14 Ending - Water (2837, 1392) 90° (2x) - -
15 Tavern - Rubble (755, 489) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → X Starting - B 60° Hex Map - X 240° 7 13
2 X → U Hex Map - X 120° Hex Map - U 300° 7 12
3 U → O Hex Map - U 60° 16 Space Strip - O 240° 8 14
4 O → I 16 Space Strip - O 60° Hex Map - I 240° 6 8
5 I → S Hex Map - I Hex Map - S 180° 7 11
6 X → Rubble Hex Map - X 60° Tavern - Rubble 240° 6 10
7 S → M Hex Map - S 60° Hex Map - M 240° 4 10
8 M → C Hex Map - M 60° Hex Map - C 240° 3 4
9 C → Water Hex Map - C 90° Ending - Water 300° 3 6


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