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Setup for 3-Player a Game of Quest for El Dorado

Generated on 8/14/2026 8:58:52 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=ae8cd2de1eca45bba2fe12e081374177

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
Blue 2
Red 3
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 11 tiles + 5 blockades + tavern + 32 cave tokens in stacks of 4
Map Traverse Score: 591
Difficulty: Very Difficult
Map Difficulty Score: 767.7

17 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 8 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Yellow Player 2 - Blue Player 3 - Red Player Number D Rubble Blockade 6 X Jungle Blockade 1 M Sand Blockade 2 S Jungle Blockade 5 U Rubble Blockade 3 P J R E Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - D 300° (5x) 68 37 19 11 3 1 3 0 0 0 0 0 0
4 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - X 120° (2x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Sand Blockade 2 120° (2x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - M 120° (2x) 91 37 18 4 8 1 2 1 3 0 0 0 0
8 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - S 180° (3x) 55 37 11 8 0 1 11 1 0 2 3 0 0
10 Blockade - Rubble Blockade 3 120° (2x) 1 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - U 0° (0x) 77 37 9 9 4 1 9 0 0 2 3 0 0
12 16 Space Strip - P 60° (1x) 26 16 2 12 0 0 0 0 2 0 0 0 0
13 Hex Map - J 300° (5x) 58 37 6 9 1 1 10 1 9 0 0 0 0
14 16 Space Strip - R 60° (1x) 33 16 6 0 3 0 6 1 0 0 0 0 0
15 Hex Map - E 0° (0x) 70 37 15 4 4 1 4 1 8 0 0 0 0
16 Ending - Jungle 270° (5x) 0 3 3 0 0 0 0 0 0 0 0 0 0
17 Tavern - Rubble 120° (2x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 591 339 133
39%
68
20%
23
7%
8
2%
53
16%
7
2%
27
8%
11
3%
9
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Rubble Blockade 6 (391, -150) 240° (4x) on top -
3 Hex Map - D (501, 233) 300° (5x) 0°, 120° 68.0
4 Blockade - Jungle Blockade 1 (862, 251) 180° (3x) on top -
5 Hex Map - X (730, 776) 120° (2x) 300° 69.0
6 Blockade - Sand Blockade 2 (607, 623) 120° (2x) on top -
7 Hex Map - M (228, 1010) 120° (2x) 91.0
8 Blockade - Jungle Blockade 5 (43, 1028) 180° (3x) on top -
9 Hex Map - S (-89, 1553) 180° (3x) 300° 55.0
10 Blockade - Rubble Blockade 3 (-212, 1400) 120° (2x) on top -
11 Hex Map - U (-591, 1787) 0° (0x) 240° 77.0
12 16 Space Strip - P (-980, 1668) 60° (1x) 180° 26.0
13 Hex Map - J (-677, 1157) 300° (5x) 240° 58.0
14 16 Space Strip - R (-974, 882) 60° (1x) 240° 33.0
15 Hex Map - E (-1494, 995) 0° (0x) 270° 70.0
16 Ending - Jungle (-1864, 995) 270° (5x) - -
17 Tavern - Rubble (801, 55) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → D Starting - B 60° Hex Map - D 240° 7 10
2 D → X Hex Map - D Hex Map - X 180° 3 5
3 X → M Hex Map - X 300° Hex Map - M 120° 7 13
4 M → S Hex Map - M Hex Map - S 180° 1 3
5 S → U Hex Map - S 300° Hex Map - U 120° 5 8
6 D → Rubble Hex Map - D 120° Tavern - Rubble 300° 6 8
7 U → P Hex Map - U 240° 16 Space Strip - P 60° 7 12
8 P → J 16 Space Strip - P 180° Hex Map - J 1 2
9 J → G Hex Map - J 120° Hex Map - G 300° 3 5
10 J → K Hex Map - J 120° Hex Map - K 300° 3 6
11 J → R Hex Map - J 240° 16 Space Strip - R 60° 5 7
12 R → E 16 Space Strip - R 240° Hex Map - E 60° 1 2
13 E → Jungle Hex Map - E 270° Ending - Jungle 120° 3 6


Generated with v11.2.9