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Setup for 2-Player a Game of Quest for El Dorado

Generated on 5/27/2026 8:36:56 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=ae95ce0605024920a5e6e20812d8cc62

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Red 2 & 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 6 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 421
Difficulty: Difficult
Map Difficulty Score: 213.4

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - Red Player 3 - Blue Player 4 - Red Player Number X Water Blockade 4 V Sand Blockade 2 C Jungle Blockade 5 T Jungle Blockade 1 F Rubble Blockade 3 N Rubble Blockade 6 Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - X 180° (3x) 69 37 15 7 0 1 3 1 0 7 3 0 0
4 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - V 0° (0x) 73 37 6 22 3 1 0 1 0 4 0 0 0
6 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - C 180° (3x) 41 37 6 12 0 1 9 0 9 0 0 0 0
8 Blockade - Jungle Blockade 1 120° (2x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - T 240° (4x) 75 37 6 6 3 2 9 1 0 10 0 0 0
10 Blockade - Rubble Blockade 3 120° (2x) 1 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - F 120° (2x) 69 37 12 8 3 1 3 2 8 0 0 0 0
12 Blockade - Rubble Blockade 6 120° (2x) 2 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - N 120° (2x) 49 37 18 9 0 0 10 0 0 0 0 0 0
14 Ending - Jungle 330° (6x) 0 3 3 0 0 0 0 0 0 0 0 0 0
15 Tavern - Sand 120° (2x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 421 271 95
35%
69
25%
9
3%
7
3%
42
15%
6
2%
19
7%
21
8%
3
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Water Blockade 4 (391, -150) 240° (4x) on top -
3 Hex Map - X (501, 233) 180° (3x) 0°, 120° 69.0
4 Blockade - Sand Blockade 2 (589, 251) 180° (3x) on top -
5 Hex Map - V (457, 776) 0° (0x) 73.0
6 Blockade - Jungle Blockade 5 (636, 794) 180° (3x) on top -
7 Hex Map - C (504, 1319) 180° (3x) 300° 41.0
8 Blockade - Jungle Blockade 1 (381, 1166) 120° (2x) on top -
9 Hex Map - T (2, 1553) 240° (4x) 300° 75.0
10 Blockade - Rubble Blockade 3 (-29, 1556) 120° (2x) on top -
11 Hex Map - F (-408, 1943) 120° (2x) 300° 69.0
12 Blockade - Rubble Blockade 6 (-439, 1946) 120° (2x) on top -
13 Hex Map - N (-818, 2333) 120° (2x) 330° 49.0
14 Ending - Jungle (-1003, 2655) 330° (6x) - -
15 Tavern - Sand (801, 55) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → R Starting - B 60° 16 Space Strip - R 240° 3 4
2 B → X Starting - B 60° Hex Map - X 240° 7 10
3 X → V Hex Map - X Hex Map - V 180° 7 16
4 V → C Hex Map - V Hex Map - C 180° 5 8
5 C → T Hex Map - C 300° Hex Map - T 120° 7 8
6 X → Sand Hex Map - X 120° Tavern - Sand 300° 6 9
7 T → F Hex Map - T 300° Hex Map - F 120° 1 2
8 F → N Hex Map - F 300° Hex Map - N 120° 5 7
9 N → Jungle Hex Map - N 330° Ending - Jungle 180° 3 6


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