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Setup for 2-Player a Game of Quest for El Dorado

Generated on 10/1/2026 3:39:50 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=aedce22b6bc04caf9e2d8b8636c8cf50

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Player Setup

Player Color Starting Spots
White 1 & 3 (Starting player)
Yellow 2 & 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 4 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 508
Difficulty: Very Difficult
Map Difficulty Score: 238.0

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - White Player 2 - Yellow Player 3 - White Player 4 - Yellow Player Number J Sand Blockade 2 M Rubble Blockade 3 R D H Jungle Blockade 1 P K E Water Blockade 4 Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - J 240° (4x) 58 37 6 9 1 1 10 1 9 0 0 0 0
4 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - M 180° (3x) 91 37 18 4 8 1 2 1 3 0 0 0 0
6 16 Space Strip - R 180° (3x) 33 16 6 0 3 0 6 1 0 0 0 0 0
7 Hex Map - D 300° (5x) 68 37 19 11 3 1 3 0 0 0 0 0 0
8 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - H 60° (1x) 59 37 12 10 0 1 14 0 0 0 0 0 0
10 16 Space Strip - P 300° (5x) 26 16 2 12 0 0 0 0 2 0 0 0 0
11 Hex Map - K 120° (2x) 62 37 33 1 0 0 1 2 0 0 0 0 0
12 Blockade - Water Blockade 4 60° (1x) 1 1 0 1 0 0 0 0 0 0 0 0 0
13 Hex Map - E 120° (2x) 70 37 15 4 4 1 4 1 8 0 0 0 0
14 Ending - Jungle 210° (4x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 508 298 142
48%
56
19%
19
6%
6
2%
45
15%
7
2%
23
8%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Sand Blockade 2 (391, -150) 240° (4x) on top -
3 Hex Map - J (501, 233) 240° (4x) 0° 58.0
4 Blockade - Rubble Blockade 3 (680, 251) 180° (3x) on top -
5 Hex Map - M (548, 776) 180° (3x) 0° 91.0
6 16 Space Strip - R (731, 1166) 180° (3x) 300° 33.0
7 Hex Map - D (320, 1478) 300° (5x) 0° 68.0
8 Blockade - Jungle Blockade 1 (681, 1496) 180° (3x) on top -
9 Hex Map - H (549, 2021) 60° (1x) 0° 59.0
10 16 Space Strip - P (750, 2529) 300° (5x) 300° 26.0
11 Hex Map - K (365, 2645) 120° (2x) 240° 62.0
12 Blockade - Water Blockade 4 (147, 2461) 60° (1x) on top -
13 Hex Map - E (-228, 2568) 120° (2x) 210° 70.0
14 Ending - Jungle (-413, 2246) 210° (4x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → J Starting - B 60° Hex Map - J 240° 7 8
2 J → M Hex Map - J 0° Hex Map - M 180° 7 9
3 M → R Hex Map - M 0° 16 Space Strip - R 180° 4 5
4 R → D 16 Space Strip - R 300° Hex Map - D 120° 3 4
5 D → H Hex Map - D 0° Hex Map - H 180° 3 7
6 H → P Hex Map - H 0° 16 Space Strip - P 180° 3 4
7 P → K 16 Space Strip - P 300° Hex Map - K 120° 7 14
8 K → E Hex Map - K 240° Hex Map - E 60° 3 4
9 E → Jungle Hex Map - E 210° Ending - Jungle 60° 3 6


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