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Setup for 3-Player a Game of Quest for El Dorado

Generated on 10/9/2026 3:31:18 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=aeef388303b64e35a29b11cef84ed743

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
White 2
Red 3
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + 28 cave tokens in stacks of 4
Map Traverse Score: 500
Difficulty: Very Difficult
Map Difficulty Score: 515.9

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - White Player 3 - Red Player Number D Water Blockade 4 H Rubble Blockade 3 J Sand Blockade 2 L Rubble Blockade 6 M Jungle Blockade 1 O F Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - D 60° (1x) 68 37 19 11 3 1 3 0 0 0 0 0 0
4 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - H 240° (4x) 59 37 12 10 0 1 14 0 0 0 0 0 0
6 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - J 120° (2x) 58 37 6 9 1 1 10 1 9 0 0 0 0
8 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - L 300° (5x) 69 37 26 3 2 1 2 3 0 0 0 0 0
10 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - M 0° (0x) 91 37 18 4 8 1 2 1 3 0 0 0 0
12 16 Space Strip - O 240° (4x) 38 16 3 2 3 0 4 0 4 0 0 0 0
13 Hex Map - F 0° (0x) 69 37 12 8 3 1 3 2 8 0 0 0 0
14 Ending - Jungle 90° (2x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 500 283 126
45%
51
18%
21
7%
7
2%
44
16%
8
3%
26
9%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Water Blockade 4 (249, -571) 300° (5x) on top -
3 Hex Map - D (364, -468) 60° (1x) 60° 68.0
4 Blockade - Rubble Blockade 3 (801, -696) 240° (4x) on top -
5 Hex Map - H (911, -313) 240° (4x) 60° 59.0
6 Blockade - Sand Blockade 2 (1348, -541) 240° (4x) on top -
7 Hex Map - J (1458, -158) 120° (2x) 0° 58.0
8 Blockade - Rubble Blockade 6 (1273, -140) 180° (3x) on top -
9 Hex Map - L (1141, 385) 300° (5x) 0° 69.0
10 Blockade - Jungle Blockade 1 (1502, 403) 180° (3x) on top -
11 Hex Map - M (1370, 928) 0° (0x) 60° 91.0
12 16 Space Strip - O (1666, 1199) 240° (4x) 60° 38.0
13 Hex Map - F (2015, 1390) 0° (0x) 90° 69.0
14 Ending - Jungle (2385, 1390) 90° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → D Starting - A 120° Hex Map - D 300° 3 5
2 D → R Hex Map - D 60° 16 Space Strip - R 240° 2 6
3 D → H Hex Map - D 60° Hex Map - H 240° 3 10
4 H → J Hex Map - H 60° Hex Map - J 240° 5 9
5 J → L Hex Map - J 0° Hex Map - L 180° 1 3
6 L → M Hex Map - L 0° Hex Map - M 180° 3 6
7 M → O Hex Map - M 60° 16 Space Strip - O 240° 4 9
8 O → F 16 Space Strip - O 60° Hex Map - F 240° 8 10
9 F → Jungle Hex Map - F 90° Ending - Jungle 300° 3 6


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