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Setup for 2 Player a Game of Quest for El Dorado

Generated on 4/2/2024 6:51:02 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=aef01749280548f093096e3fc9e3f7d9

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Red 2 & 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 4 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 489
Difficulty: Very Difficult
Map Difficulty Score: 290.7

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave  Cave  Cave  Cave  Cave  Cave  
B Player 1 - Blue Player 2 - Red Player 3 - Blue Player 4 - Red Player Number C Rubble Blockade 6 R N O F I Rubble Blockade 3 G Jungle Blockade 1 L Sand Blockade 2 Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - C 300° (5x) 41 37 6 12 0 1 9 0 9 0 0 0 0
4 16 Space Strip - R 180° (3x) 33 16 6 0 3 0 6 1 0 0 0 0 0
5 Hex Map - N 0° (0x) 49 37 18 9 0 0 10 0 0 0 0 0 0
6 16 Space Strip - O 180° (3x) 38 16 3 2 3 0 4 0 4 0 0 0 0
7 Hex Map - F 240° (4x) 69 37 12 8 3 1 3 2 8 0 0 0 0
8 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - I 60° (1x) 79 37 17 6 5 1 6 1 1 0 0 0 0
10 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - G 240° (4x) 69 37 17 0 3 1 13 1 2 0 0 0 0
12 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
13 Hex Map - L 240° (4x) 69 37 26 3 2 1 2 3 0 0 0 0 0
14 Ending - Jungle 330° (6x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 489 298 136
46%
44
15%
19
6%
6
2%
58
19%
9
3%
26
9%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Rubble Blockade 6 (253, 84) 240° (4x) on top -
3 Hex Map - C (363, 467) 300° (5x) 41.0
4 16 Space Strip - R (546, 857) 180° (3x) 300° 33.0
5 Hex Map - N (135, 1169) 0° (0x) 49.0
6 16 Space Strip - O (136, 1559) 180° (3x) 60° 38.0
7 Hex Map - F (499, 1947) 240° (4x) 69.0
8 Blockade - Rubble Blockade 3 (769, 1965) 180° (3x) on top -
9 Hex Map - I (637, 2490) 60° (1x) 79.0
10 Blockade - Jungle Blockade 1 (725, 2508) 180° (3x) on top -
11 Hex Map - G (593, 3033) 240° (4x) 69.0
12 Blockade - Sand Blockade 2 (499, 3051) 180° (3x) on top -
13 Hex Map - L (367, 3576) 240° (4x) 330° 69.0
14 Ending - Jungle (182, 3898) 330° (6x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → C Starting - B 60° Hex Map - C 240° 3 4
2 C → R Hex Map - C 16 Space Strip - R 180° 4 5
3 R → N 16 Space Strip - R 300° Hex Map - N 120° 3 4
4 N → O Hex Map - N 16 Space Strip - O 180° 8 12
5 O → F 16 Space Strip - O 60° Hex Map - F 240° 1 2
6 F → I Hex Map - F Hex Map - I 180° 5 8
7 I → G Hex Map - I Hex Map - G 180° 5 6
8 G → L Hex Map - G Hex Map - L 180° 3 6
9 L → Jungle Hex Map - L 330° Ending - Jungle 180° 3 8


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