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Setup for 4 Player a Game of Quest for El Dorado

Generated on 8/4/2025 12:51:52 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=af32930f55f04de4bb67857fdf0397e6

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
White 2
Blue 3
Yellow 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 478
Difficulty: Very Difficult
Map Difficulty Score: 702.2

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Red Player 2 - White Player 3 - Blue Player 4 - Yellow Player Number E Jungle Blockade 5 V Sand Blockade 2 Q T X Water Blockade 4 H Jungle Blockade 1 K Rubble Blockade 6 Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - E 300° (5x) 70 37 15 4 4 1 4 1 8 0 0 0 0
4 Blockade - Sand Blockade 2 0° (0x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - V 0° (0x) 73 37 6 22 3 1 0 1 0 4 0 0 0
6 16 Space Strip - Q 0° (0x) 26 16 7 3 0 0 3 0 3 0 0 0 0
7 Hex Map - T 60° (1x) 75 37 6 6 3 2 9 1 0 10 0 0 0
8 Blockade - Water Blockade 4 0° (0x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - X 180° (3x) 69 37 15 7 0 1 3 1 0 7 3 0 0
10 Blockade - Jungle Blockade 1 60° (1x) 1 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - H 180° (3x) 59 37 12 10 0 1 14 0 0 0 0 0 0
12 Blockade - Rubble Blockade 6 60° (1x) 2 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - K 300° (5x) 62 37 33 1 0 0 1 2 0 0 0 0 0
14 Ending - Water 270° (5x) 0 3 0 3 0 0 0 0 0 0 0 0 0
15 Tavern - Rubble 60° (1x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 478 286 123
43%
61
21%
10
3%
7
2%
39
14%
7
2%
15
5%
21
7%
3
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Jungle Blockade 5 (525, -103) 300° (5x) on top -
3 Hex Map - E (640, 0) 300° (5x) 180°, 60° 70.0
4 Blockade - Sand Blockade 2 (816, -518) 0° (0x) on top -
5 Hex Map - V (684, -543) 0° (0x) 180° 73.0
6 16 Space Strip - Q (774, -933) 0° (0x) 120° 26.0
7 Hex Map - T (1137, -1323) 60° (1x) 180° 75.0
8 Blockade - Water Blockade 4 (1131, -1841) 0° (0x) on top -
9 Hex Map - X (999, -1866) 180° (3x) 240° 69.0
10 Blockade - Jungle Blockade 1 (735, -1972) 60° (1x) on top -
11 Hex Map - H (360, -1865) 180° (3x) 240° 59.0
12 Blockade - Rubble Blockade 6 (234, -2205) 60° (1x) on top -
13 Hex Map - K (-141, -2098) 300° (5x) 270° 62.0
14 Ending - Water (-511, -2098) 270° (5x) - -
15 Tavern - Rubble (940, 178) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → E Starting - B 120° Hex Map - E 300° 1 2
2 E → V Hex Map - E 180° Hex Map - V 4 6
3 V → Q Hex Map - V 180° 16 Space Strip - Q 7 11
4 Q → T 16 Space Strip - Q 120° Hex Map - T 300° 1 3
5 T → X Hex Map - T 180° Hex Map - X 3 10
6 E → Rubble Hex Map - E 60° Tavern - Rubble 240° 6 7
7 X → H Hex Map - X 240° Hex Map - H 60° 1 4
8 H → K Hex Map - H 240° Hex Map - K 60° 7 12
9 K → Water Hex Map - K 270° Ending - Water 120° 3 7


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