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Setup for 4-Player a Game of Quest for El Dorado

Generated on 4/26/2026 2:03:16 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=af4726b4d83842d488b75dec37acdd11

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
White 2
Blue 3
Red 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 4 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 484
Difficulty: Very Difficult
Map Difficulty Score: 257.9

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Yellow Player 2 - White Player 3 - Blue Player 4 - Red Player Number L Sand Blockade 2 I Jungle Blockade 5 R G N Water Blockade 4 P C E Rubble Blockade 6 Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - L 60° (1x) 69 37 26 3 2 1 2 3 0 0 0 0 0
4 Blockade - Jungle Blockade 5 0° (0x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - I 120° (2x) 79 37 17 6 5 1 6 1 1 0 0 0 0
6 16 Space Strip - R 120° (2x) 33 16 6 0 3 0 6 1 0 0 0 0 0
7 Hex Map - G 0° (0x) 69 37 17 0 3 1 13 1 2 0 0 0 0
8 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - N 300° (5x) 49 37 18 9 0 0 10 0 0 0 0 0 0
10 16 Space Strip - P 0° (0x) 26 16 2 12 0 0 0 0 2 0 0 0 0
11 Hex Map - C 120° (2x) 41 37 6 12 0 1 9 0 9 0 0 0 0
12 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - E 240° (4x) 70 37 15 4 4 1 4 1 8 0 0 0 0
14 Ending - Jungle 30° (1x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 484 298 137
46%
50
17%
18
6%
6
2%
56
19%
8
3%
23
8%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Sand Blockade 2 (433, -259) 300° (5x) on top -
3 Hex Map - L (548, -156) 60° (1x) 180° 69.0
4 Blockade - Jungle Blockade 5 (815, -674) 0° (0x) on top -
5 Hex Map - I (683, -699) 120° (2x) 120° 79.0
6 16 Space Strip - R (1159, -659) 120° (2x) 60° 33.0
7 Hex Map - G (1595, -390) 0° (0x) 69.0
8 Blockade - Water Blockade 4 (1774, -372) 180° (3x) on top -
9 Hex Map - N (1642, 153) 300° (5x) 49.0
10 16 Space Strip - P (1461, 543) 0° (0x) 26.0
11 Hex Map - C (1642, 931) 120° (2x) 60° 41.0
12 Blockade - Rubble Blockade 6 (2033, 781) 240° (4x) on top -
13 Hex Map - E (2143, 1164) 240° (4x) 30° 70.0
14 Ending - Jungle (2328, 1486) 30° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → L Starting - A 120° Hex Map - L 300° 5 8
2 L → I Hex Map - L 180° Hex Map - I 5 10
3 I → R Hex Map - I 120° 16 Space Strip - R 300° 4 5
4 R → G 16 Space Strip - R 60° Hex Map - G 240° 3 4
5 G → N Hex Map - G Hex Map - N 180° 7 8
6 N → P Hex Map - N 16 Space Strip - P 180° 5 9
7 P → C 16 Space Strip - P Hex Map - C 180° 7 12
8 C → E Hex Map - C 60° Hex Map - E 240° 7 8
9 E → Jungle Hex Map - E 30° Ending - Jungle 240° 3 6


Generated with v11.1.9