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Setup for 3-Player a Game of Quest for El Dorado

Generated on 3/29/2026 2:14:04 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=af56cdc42d6f4f30a01987c8924274c3

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
White 2
Blue 3
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 12 tiles + 6 blockades + tavern + 32 cave tokens in stacks of 4
Map Traverse Score: 608
Difficulty: Very Difficult
Map Difficulty Score: 737.3

19 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 8 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Red Player 2 - White Player 3 - Blue Player Number X Jungle Blockade 1 N Rubble Blockade 6 D Sand Blockade 2 S Jungle Blockade 5 U Water Blockade 4 R P L J Rubble Blockade 3 H Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - X 0° (0x) 69 37 15 7 0 1 3 1 0 7 3 0 0
4 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - N 300° (5x) 49 37 18 9 0 0 10 0 0 0 0 0 0
6 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - D 120° (2x) 68 37 19 11 3 1 3 0 0 0 0 0 0
8 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - S 0° (0x) 55 37 11 8 0 1 11 1 0 2 3 0 0
10 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
11 Hex Map - U 0° (0x) 77 37 9 9 4 1 9 0 0 2 3 0 0
12 16 Space Strip - R 300° (5x) 33 16 6 0 3 0 6 1 0 0 0 0 0
13 16 Space Strip - P 240° (4x) 26 16 2 12 0 0 0 0 2 0 0 0 0
14 Hex Map - L 300° (5x) 69 37 26 3 2 1 2 3 0 0 0 0 0
15 Blockade - Rubble Blockade 3 120° (2x) 1 1 0 0 0 0 0 0 1 0 0 0 0
16 Hex Map - J 240° (4x) 58 37 6 9 1 1 10 1 9 0 0 0 0
17 Hex Map - H 120° (2x) 59 37 12 10 0 1 14 0 0 0 0 0 0
18 Ending - Jungle 270° (5x) 0 3 3 0 0 0 0 0 0 0 0 0 0
19 Tavern - Sand 0° (0x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 608 377 156
41%
83
22%
13
3%
8
2%
76
20%
8
2%
13
3%
11
3%
9
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Jungle Blockade 1 (391, -150) 240° (4x) on top -
3 Hex Map - X (501, 233) 0° (0x) 120°, 0° 69.0
4 Blockade - Rubble Blockade 6 (796, -260) 300° (5x) on top -
5 Hex Map - N (911, -157) 300° (5x) 60° 49.0
6 Blockade - Sand Blockade 2 (1348, -385) 240° (4x) on top -
7 Hex Map - D (1458, -2) 120° (2x) 68.0
8 Blockade - Jungle Blockade 5 (1273, 16) 180° (3x) on top -
9 Hex Map - S (1141, 541) 0° (0x) 55.0
10 Blockade - Water Blockade 4 (1229, 559) 180° (3x) on top -
11 Hex Map - U (1097, 1084) 0° (0x) 300° 77.0
12 16 Space Strip - R (571, 968) 300° (5x) 300° 33.0
13 16 Space Strip - P (392, 1358) 240° (4x) 300° 26.0
14 Hex Map - L (56, 1783) 300° (5x) 300° 69.0
15 Blockade - Rubble Blockade 3 (-205, 1396) 120° (2x) on top -
16 Hex Map - J (-584, 1783) 240° (4x) 300° 58.0
17 Hex Map - H (-948, 2251) 120° (2x) 270° 59.0
18 Ending - Jungle (-1318, 2251) 270° (5x) - -
19 Tavern - Sand (501, 583) 0° (0x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → X Starting - B 60° Hex Map - X 240° 7 13
2 X → N Hex Map - X 120° Hex Map - N 300° 5 6
3 N → D Hex Map - N 60° Hex Map - D 240° 5 7
4 D → S Hex Map - D Hex Map - S 180° 1 2
5 S → U Hex Map - S Hex Map - U 180° 7 11
6 X → Sand Hex Map - X Tavern - Sand 180° 6 10
7 U → R Hex Map - U 300° 16 Space Strip - R 120° 1 2
8 R → P 16 Space Strip - R 300° 16 Space Strip - P 120° 3 4
9 P → L 16 Space Strip - P 300° Hex Map - L 120° 3 8
10 L → J Hex Map - L 300° Hex Map - J 120° 1 2
11 J → H Hex Map - J 300° Hex Map - H 120° 3 6
12 H → Jungle Hex Map - H 270° Ending - Jungle 120° 3 9


Generated with v11.1.4