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Setup for 2 Player a Game of Quest for El Dorado

Generated on 1/13/2026 3:34:20 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=af5eac3a5eda4b7e9e833cba793db7c7

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
White 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 6 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 485
Difficulty: Difficult
Map Difficulty Score: 201.4

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - White Player 3 - Blue Player 4 - White Player Number W Sand Blockade 2 T Rubble Blockade 6 K Jungle Blockade 5 G Rubble Blockade 3 I Jungle Blockade 1 U Water Blockade 4 Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - W 240° (4x) 73 37 11 8 3 1 4 0 1 7 2 0 0
4 Blockade - Rubble Blockade 6 0° (0x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - T 120° (2x) 75 37 6 6 3 2 9 1 0 10 0 0 0
6 Blockade - Jungle Blockade 5 0° (0x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - K 60° (1x) 62 37 33 1 0 0 1 2 0 0 0 0 0
8 Blockade - Rubble Blockade 3 60° (1x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - G 60° (1x) 69 37 17 0 3 1 13 1 2 0 0 0 0
10 Blockade - Jungle Blockade 1 0° (0x) 1 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - I 180° (3x) 79 37 17 6 5 1 6 1 1 0 0 0 0
12 Blockade - Water Blockade 4 0° (0x) 1 1 0 1 0 0 0 0 0 0 0 0 0
13 Hex Map - U 0° (0x) 77 37 9 9 4 1 9 0 0 2 3 0 0
14 Ending - Jungle 210° (4x) 0 3 3 0 0 0 0 0 0 0 0 0 0
15 Tavern - Sand 60° (1x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 485 271 124
46%
34
13%
19
7%
7
3%
51
19%
6
2%
6
2%
19
7%
5
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Sand Blockade 2 (295, -493) 300° (5x) on top -
3 Hex Map - W (410, -390) 240° (4x) 180°, 60° 73.0
4 Blockade - Rubble Blockade 6 (404, -908) 0° (0x) on top -
5 Hex Map - T (272, -933) 120° (2x) 180° 75.0
6 Blockade - Jungle Blockade 5 (539, -1451) 0° (0x) on top -
7 Hex Map - K (407, -1476) 60° (1x) 240° 62.0
8 Blockade - Rubble Blockade 3 (235, -1738) 60° (1x) on top -
9 Hex Map - G (-140, -1631) 60° (1x) 180° 69.0
10 Blockade - Jungle Blockade 1 (-146, -2149) 0° (0x) on top -
11 Hex Map - I (-278, -2174) 180° (3x) 180° 79.0
12 Blockade - Water Blockade 4 (-284, -2692) 0° (0x) on top -
13 Hex Map - U (-416, -2717) 0° (0x) 210° 77.0
14 Ending - Jungle (-601, -3039) 210° (4x) - -
15 Tavern - Sand (710, -212) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → W Starting - A 120° Hex Map - W 300° 5 8
2 W → T Hex Map - W 180° Hex Map - T 3 5
3 T → K Hex Map - T 180° Hex Map - K 3 6
4 K → G Hex Map - K 240° Hex Map - G 60° 5 8
5 G → I Hex Map - G 180° Hex Map - I 5 8
6 I → U Hex Map - I 180° Hex Map - U 5 6
7 W → Sand Hex Map - W 60° Tavern - Sand 240° 5 6
8 U → Jungle Hex Map - U 210° Ending - Jungle 60° 3 7


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