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Setup for 3 Player a Game of Quest for El Dorado

Generated on 4/27/2025 9:43:39 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=af634c20e4164ea8b66dd56c5d8ec121

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
White 2
Red 3
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 12 tiles + 6 blockades + tavern + 40 cave tokens in stacks of 4
Map Traverse Score: 703
Difficulty: Very Difficult
Map Difficulty Score: 834.6

19 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 10 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - White Player 3 - Red Player Number T Rubble Blockade 3 X Rubble Blockade 6 V Jungle Blockade 5 E Sand Blockade 2 O D Q G I Jungle Blockade 1 M Water Blockade 4 Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - T 240° (4x) 75 37 6 6 3 2 9 1 0 10 0 0 0
4 Blockade - Rubble Blockade 6 0° (0x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - X 240° (4x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Jungle Blockade 5 0° (0x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - V 0° (0x) 73 37 6 22 3 1 0 1 0 4 0 0 0
8 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
9 Hex Map - E 120° (2x) 70 37 15 4 4 1 4 1 8 0 0 0 0
10 16 Space Strip - O 120° (2x) 38 16 3 2 3 0 4 0 4 0 0 0 0
11 Hex Map - D 240° (4x) 68 37 19 11 3 1 3 0 0 0 0 0 0
12 16 Space Strip - Q 180° (3x) 26 16 7 3 0 0 3 0 3 0 0 0 0
13 Hex Map - G 240° (4x) 69 37 17 0 3 1 13 1 2 0 0 0 0
14 Blockade - Jungle Blockade 1 0° (0x) 1 1 1 0 0 0 0 0 0 0 0 0 0
15 Hex Map - I 0° (0x) 79 37 17 6 5 1 6 1 1 0 0 0 0
16 Blockade - Water Blockade 4 60° (1x) 1 1 0 1 0 0 0 0 0 0 0 0 0
17 Hex Map - M 120° (2x) 91 37 18 4 8 1 2 1 3 0 0 0 0
18 Ending - Jungle 270° (5x) 0 3 3 0 0 0 0 0 0 0 0 0 0
19 Tavern - Sand 60° (1x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 703 377 155
41%
70
19%
32
8%
10
3%
55
15%
8
2%
23
6%
21
6%
3
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Rubble Blockade 3 (341, -415) 300° (5x) on top -
3 Hex Map - T (456, -312) 240° (4x) 180°, 60° 75.0
4 Blockade - Rubble Blockade 6 (632, -830) 0° (0x) on top -
5 Hex Map - X (500, -855) 240° (4x) 180° 69.0
6 Blockade - Jungle Blockade 5 (949, -1373) 0° (0x) on top -
7 Hex Map - V (817, -1398) 0° (0x) 120° 73.0
8 Blockade - Sand Blockade 2 (1250, -1657) 300° (5x) on top -
9 Hex Map - E (1365, -1554) 120° (2x) 180° 70.0
10 16 Space Strip - O (1155, -2060) 120° (2x) 240° 38.0
11 Hex Map - D (765, -2409) 240° (4x) 240° 68.0
12 16 Space Strip - Q (216, -2487) 180° (3x) 180° 26.0
13 Hex Map - G (488, -2877) 240° (4x) 180° 69.0
14 Blockade - Jungle Blockade 1 (664, -3395) 0° (0x) on top -
15 Hex Map - I (532, -3420) 0° (0x) 240° 79.0
16 Blockade - Water Blockade 4 (544, -3994) 60° (1x) on top -
17 Hex Map - M (169, -3887) 120° (2x) 270° 91.0
18 Ending - Jungle (-201, -3887) 270° (5x) - -
19 Tavern - Sand (756, -134) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → T Starting - B 120° Hex Map - T 300° 5 8
2 T → X Hex Map - T 180° Hex Map - X 7 8
3 X → V Hex Map - X 180° Hex Map - V 1 2
4 V → E Hex Map - V 120° Hex Map - E 300° 5 8
5 E → O Hex Map - E 180° 16 Space Strip - O 3 4
6 T → Sand Hex Map - T 60° Tavern - Sand 240° 6 7
7 O → D 16 Space Strip - O 240° Hex Map - D 60° 4 6
8 D → Q Hex Map - D 240° 16 Space Strip - Q 60° 2 6
9 Q → G 16 Space Strip - Q 180° Hex Map - G 3 4
10 G → I Hex Map - G 180° Hex Map - I 5 6
11 I → M Hex Map - I 240° Hex Map - M 60° 1 3
12 M → Jungle Hex Map - M 270° Ending - Jungle 120° 3 6


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