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Setup for 2-Player a Game of Quest for El Dorado

Generated on 10/3/2026 1:11:05 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=af6fa41f803546c5a80cb90d209d1599

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Player Setup

Player Color Starting Spots
White 1 & 3 (Starting player)
Yellow 2 & 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 4 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 424
Difficulty: Difficult
Map Difficulty Score: 215.4

12 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - White Player 2 - Yellow Player 3 - White Player 4 - Yellow Player Number F Jungle Blockade 5 G Rubble Blockade 6 J Sand Blockade 2 P D M Jungle Blockade 1 Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - F 120° (2x) 69 37 12 8 3 1 3 2 8 0 0 0 0
4 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - G 240° (4x) 69 37 17 0 3 1 13 1 2 0 0 0 0
6 Blockade - Sand Blockade 2 120° (2x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - J 180° (3x) 58 37 6 9 1 1 10 1 9 0 0 0 0
8 16 Space Strip - P 60° (1x) 26 16 2 12 0 0 0 0 2 0 0 0 0
9 Hex Map - D 300° (5x) 68 37 19 11 3 1 3 0 0 0 0 0 0
10 Blockade - Jungle Blockade 1 120° (2x) 1 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - M 300° (5x) 91 37 18 4 8 1 2 1 3 0 0 0 0
12 Ending - Jungle 270° (5x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 424 245 106
43%
48
20%
18
7%
6
2%
36
15%
6
2%
25
10%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Jungle Blockade 5 (345, -72) 240° (4x) on top -
3 Hex Map - F (455, 311) 120° (2x) 0° 69.0
4 Blockade - Rubble Blockade 6 (452, 329) 180° (3x) on top -
5 Hex Map - G (320, 854) 240° (4x) 300° 69.0
6 Blockade - Sand Blockade 2 (197, 701) 120° (2x) on top -
7 Hex Map - J (-182, 1088) 180° (3x) 0° 58.0
8 16 Space Strip - P (-24, 1593) 60° (1x) 300° 26.0
9 Hex Map - D (-314, 2096) 300° (5x) 300° 68.0
10 Blockade - Jungle Blockade 1 (-299, 2177) 120° (2x) on top -
11 Hex Map - M (-678, 2564) 300° (5x) 270° 91.0
12 Ending - Jungle (-1048, 2564) 270° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → F Starting - B 60° Hex Map - F 240° 7 10
2 F → G Hex Map - F 0° Hex Map - G 180° 5 6
3 G → J Hex Map - G 300° Hex Map - J 120° 7 8
4 J → R Hex Map - J 300° 16 Space Strip - R 120° 4 5
5 J → P Hex Map - J 0° 16 Space Strip - P 180° 3 4
6 P → D 16 Space Strip - P 300° Hex Map - D 120° 1 2
7 D → M Hex Map - D 300° Hex Map - M 120° 3 7
8 M → Jungle Hex Map - M 270° Ending - Jungle 120° 3 6


Generated with v11.2.9