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Setup for 2-Player a Game of Quest for El Dorado

Generated on 7/24/2026 4:49:17 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=af73f4c25232412bb2ed3439656483f6

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Player Setup

Player Color Starting Spots
Red 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 5 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 383
Difficulty: Easy
Map Difficulty Score: 117.3

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - Red Player 2 - Blue Player 3 - Red Player 4 - Blue Player Number U Rubble Blockade 6 X Jungle Blockade 1 S Rubble Blockade 3 I Jungle Blockade 5 H Sand Blockade 2 Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - U 60° (1x) 77 37 9 9 4 1 9 0 0 2 3 0 0
4 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - X 240° (4x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - S 0° (0x) 55 37 11 8 0 1 11 1 0 2 3 0 0
8 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - I 180° (3x) 79 37 17 6 5 1 6 1 1 0 0 0 0
10 Blockade - Sand Blockade 2 120° (2x) 1 1 0 0 0 0 1 0 0 0 0 0 0
11 Hex Map - H 300° (5x) 59 37 12 10 0 1 14 0 0 0 0 0 0
12 Ending - Jungle 270° (5x) 0 3 3 0 0 0 0 0 0 0 0 0 0
13 Tavern - Sand 60° (1x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 383 233 96
41%
44
19%
9
4%
6
3%
51
22%
4
2%
3
1%
11
5%
9
4%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Rubble Blockade 6 (345, -72) 240° (4x) on top -
3 Hex Map - U (455, 311) 60° (1x) 120°, 60° 77.0
4 Blockade - Jungle Blockade 1 (842, -26) 300° (5x) on top -
5 Hex Map - X (957, 77) 240° (4x) 60° 69.0
6 Blockade - Rubble Blockade 3 (1348, -73) 240° (4x) on top -
7 Hex Map - S (1458, 310) 0° (0x) 55.0
8 Blockade - Jungle Blockade 5 (1546, 328) 180° (3x) on top -
9 Hex Map - I (1414, 853) 180° (3x) 300° 79.0
10 Blockade - Sand Blockade 2 (1291, 700) 120° (2x) on top -
11 Hex Map - H (912, 1087) 300° (5x) 270° 59.0
12 Ending - Jungle (542, 1087) 270° (5x) - -
13 Tavern - Sand (755, 489) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → U Starting - B 60° Hex Map - U 240° 7 10
2 U → X Hex Map - U 120° Hex Map - X 300° 6 11
3 X → S Hex Map - X 60° Hex Map - S 240° 7 14
4 S → I Hex Map - S Hex Map - I 180° 7 9
5 I → H Hex Map - I 300° Hex Map - H 120° 5 9
6 U → Sand Hex Map - U 60° Tavern - Sand 240° 6 7
7 H → Jungle Hex Map - H 270° Ending - Jungle 120° 3 8


Generated with v11.2.9