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Setup for 2 Player a Game of Quest for El Dorado

Generated on 12/6/2025 8:53:26 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=af8ab600f44f412f9c0beaf3c0e89f1c

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Yellow 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 485
Difficulty: Very Difficult
Map Difficulty Score: 263.8

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - Yellow Player 3 - Blue Player 4 - Yellow Player Number T Sand Blockade 2 X Rubble Blockade 3 K Jungle Blockade 5 U Rubble Blockade 6 Q D H Water Blockade 4 Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - T 0° (0x) 75 37 6 6 3 2 9 1 0 10 0 0 0
4 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - X 240° (4x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - K 240° (4x) 62 37 33 1 0 0 1 2 0 0 0 0 0
8 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - U 180° (3x) 77 37 9 9 4 1 9 0 0 2 3 0 0
10 16 Space Strip - Q 300° (5x) 26 16 7 3 0 0 3 0 3 0 0 0 0
11 Hex Map - D 180° (3x) 68 37 19 11 3 1 3 0 0 0 0 0 0
12 Blockade - Water Blockade 4 120° (2x) 1 1 0 1 0 0 0 0 0 0 0 0 0
13 Hex Map - H 120° (2x) 59 37 12 10 0 1 14 0 0 0 0 0 0
14 Ending - Water 270° (5x) 0 3 0 3 0 0 0 0 0 0 0 0 0
15 Tavern - Sand 0° (0x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 485 286 128
45%
54
19%
11
4%
7
2%
51
18%
5
2%
5
2%
19
7%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Sand Blockade 2 (437, -228) 240° (4x) on top -
3 Hex Map - T (547, 155) 0° (0x) 120°, 0° 75.0
4 Blockade - Rubble Blockade 3 (980, -104) 300° (5x) on top -
5 Hex Map - X (1095, -1) 240° (4x) 60° 69.0
6 Blockade - Jungle Blockade 5 (1532, -229) 240° (4x) on top -
7 Hex Map - K (1642, 154) 240° (4x) 60° 62.0
8 Blockade - Rubble Blockade 6 (2079, -74) 240° (4x) on top -
9 Hex Map - U (2189, 309) 180° (3x) 77.0
10 16 Space Strip - Q (2299, 817) 300° (5x) 300° 26.0
11 Hex Map - D (1914, 933) 180° (3x) 300° 68.0
12 Blockade - Water Blockade 4 (1883, 936) 120° (2x) on top -
13 Hex Map - H (1504, 1323) 120° (2x) 270° 59.0
14 Ending - Water (1134, 1323) 270° (5x) - -
15 Tavern - Sand (547, 505) 0° (0x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → T Starting - A 60° Hex Map - T 240° 5 6
2 T → X Hex Map - T 120° Hex Map - X 300° 4 8
3 X → K Hex Map - X 60° Hex Map - K 240° 5 13
4 K → U Hex Map - K 60° Hex Map - U 240° 3 7
5 U → Q Hex Map - U 16 Space Strip - Q 180° 4 8
6 Q → D 16 Space Strip - Q 300° Hex Map - D 120° 7 10
7 D → H Hex Map - D 300° Hex Map - H 120° 5 10
8 T → Sand Hex Map - T Tavern - Sand 180° 6 7
9 H → Water Hex Map - H 270° Ending - Water 120° 3 9


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