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Setup for 2-Player a Game of Quest for El Dorado

Generated on 7/16/2026 2:14:46 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=afa4088f54144a69b9c81517d5e7d739

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Yellow 2 & 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 5 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 477
Difficulty: Very Difficult
Map Difficulty Score: 257.5

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - Yellow Player 3 - Blue Player 4 - Yellow Player Number G Rubble Blockade 6 K Rubble Blockade 3 C Jungle Blockade 5 R I F Jungle Blockade 1 N Sand Blockade 2 P Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - G 60° (1x) 69 37 17 0 3 1 13 1 2 0 0 0 0
4 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - K 180° (3x) 62 37 33 1 0 0 1 2 0 0 0 0 0
6 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - C 0° (0x) 41 37 6 12 0 1 9 0 9 0 0 0 0
8 16 Space Strip - R 60° (1x) 33 16 6 0 3 0 6 1 0 0 0 0 0
9 Hex Map - I 240° (4x) 79 37 17 6 5 1 6 1 1 0 0 0 0
10 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - F 120° (2x) 69 37 12 8 3 1 3 2 8 0 0 0 0
12 Blockade - Sand Blockade 2 0° (0x) 1 1 0 0 0 0 1 0 0 0 0 0 0
13 Hex Map - N 0° (0x) 49 37 18 9 0 0 10 0 0 0 0 0 0
14 16 Space Strip - P 240° (4x) 26 16 2 12 0 0 0 0 2 0 0 0 0
15 Ending - Water 90° (2x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 477 299 139
46%
54
18%
15
5%
5
2%
54
18%
8
3%
24
8%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Rubble Blockade 6 (391, -150) 240° (4x) on top -
3 Hex Map - G (501, 233) 60° (1x) 69.0
4 Blockade - Rubble Blockade 3 (498, 251) 180° (3x) on top -
5 Hex Map - K (366, 776) 180° (3x) 60° 62.0
6 Blockade - Jungle Blockade 5 (803, 548) 240° (4x) on top -
7 Hex Map - C (913, 931) 0° (0x) 60° 41.0
8 16 Space Strip - R (1347, 968) 60° (1x) 120° 33.0
9 Hex Map - I (1834, 769) 240° (4x) 120° 79.0
10 Blockade - Jungle Blockade 1 (2083, 198) 300° (5x) on top -
11 Hex Map - F (2198, 301) 120° (2x) 180° 69.0
12 Blockade - Sand Blockade 2 (2101, -217) 0° (0x) on top -
13 Hex Map - N (1969, -242) 0° (0x) 120° 49.0
14 16 Space Strip - P (2265, -751) 240° (4x) 90° 26.0
15 Ending - Water (2527, -865) 90° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → G Starting - A 60° Hex Map - G 240° 7 8
2 G → K Hex Map - G Hex Map - K 180° 5 8
3 K → C Hex Map - K 60° Hex Map - C 240° 5 9
4 C → R Hex Map - C 60° 16 Space Strip - R 240° 5 7
5 R → I 16 Space Strip - R 120° Hex Map - I 300° 4 5
6 I → F Hex Map - I 120° Hex Map - F 300° 5 9
7 F → N Hex Map - F 180° Hex Map - N 3 4
8 N → P Hex Map - N 120° 16 Space Strip - P 300° 1 2
9 P → Water 16 Space Strip - P 90° Ending - Water 300° 3 7


Generated with v11.2.9