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Setup for 4-Player a Game of Quest for El Dorado

Generated on 7/21/2026 10:14:58 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=b007d1982a8a4e9fa30fec0a5603a9d5

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Yellow 2
Red 3
Blue 4
Generate and render a map.
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + tavern
Map Traverse Score: 518
Difficulty: Very Difficult
Map Difficulty Score: 259.0

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
A Player 1 - White Player 2 - Yellow Player 3 - Red Player 4 - Blue Player Number W Rubble Blockade 3 O M U Jungle Blockade 5 S Rubble Blockade 6 H Water Blockade 4 L Sand Blockade 2 Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 43 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - W 240° (4x) 74 37 11 8 3 1 4 0 1 7 2 0 0
4 16 Space Strip - O 300° (5x) 38 16 3 2 3 0 4 0 4 0 0 0 0
5 Hex Map - M 120° (2x) 92 37 18 4 8 1 2 1 3 0 0 0 0
6 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - U 120° (2x) 78 37 9 9 4 1 9 0 0 2 3 0 0
8 Blockade - Rubble Blockade 6 0° (0x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - S 0° (0x) 56 37 11 8 0 1 11 1 0 2 3 0 0
10 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
11 Hex Map - H 300° (5x) 60 37 12 10 0 1 14 0 0 0 0 0 0
12 Blockade - Sand Blockade 2 0° (0x) 1 1 0 0 0 0 1 0 0 0 0 0 0
13 Hex Map - L 180° (3x) 70 37 26 3 2 1 2 3 0 0 0 0 0
14 Ending - Jungle 150° (3x) 0 3 3 0 0 0 0 0 0 0 0 0 0
15 Tavern - Rubble 300° (5x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 518 286 120
42%
48
17%
21
7%
7
2%
52
18%
6
2%
13
5%
11
4%
8
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 43.0
2 Blockade - Rubble Blockade 3 (345, -72) 240° (4x) on top -
3 Hex Map - W (455, 311) 240° (4x) 120°, 300° 74.0
4 16 Space Strip - O (885, 273) 300° (5x) 120° 38.0
5 Hex Map - M (1223, 74) 120° (2x) 120° 92.0
6 Blockade - Jungle Blockade 5 (1564, -341) 300° (5x) on top -
7 Hex Map - U (1679, -238) 120° (2x) 180° 78.0
8 Blockade - Rubble Blockade 6 (1764, -756) 0° (0x) on top -
9 Hex Map - S (1632, -781) 0° (0x) 120° 56.0
10 Blockade - Water Blockade 4 (1973, -1196) 300° (5x) on top -
11 Hex Map - H (2088, -1093) 300° (5x) 180° 60.0
12 Blockade - Sand Blockade 2 (2173, -1611) 0° (0x) on top -
13 Hex Map - L (2041, -1636) 180° (3x) 150° 70.0
14 Ending - Jungle (2226, -1958) 150° (3x) - -
15 Tavern - Rubble (155, 489) 300° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → W Starting - A 60° Hex Map - W 240° 5 7
2 W → O Hex Map - W 120° 16 Space Strip - O 300° 5 7
3 O → M 16 Space Strip - O 120° Hex Map - M 300° 8 10
4 M → U Hex Map - M 120° Hex Map - U 300° 7 10
5 U → S Hex Map - U 180° Hex Map - S 5 8
6 S → H Hex Map - S 120° Hex Map - H 300° 7 12
7 H → L Hex Map - H 180° Hex Map - L 6 12
8 W → Rubble Hex Map - W 300° Tavern - Rubble 120° 6 9
9 L → Jungle Hex Map - L 150° Ending - Jungle 3 7


Generated with v11.2.9