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Setup for 2-Player a Game of Quest for El Dorado

Generated on 8/9/2026 6:59:02 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=b069e4a3d2be4ee3b0ecb0d0bd238004

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Player Setup

Player Color Starting Spots
Red 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a Moderate map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + tavern + 32 cave tokens in stacks of 4
Map Traverse Score: 531
Difficulty: Difficult
Map Difficulty Score: 195.6

11 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 8 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Red Player 2 - Blue Player 3 - Red Player 4 - Blue Player Number S V I X G R C E Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Hex Map - S 0° (0x) 55 37 11 8 0 1 11 1 0 2 3 0 0
3 Hex Map - V 120° (2x) 73 37 6 22 3 1 0 1 0 4 0 0 0
4 Hex Map - I 300° (5x) 79 37 17 6 5 1 6 1 1 0 0 0 0
5 Hex Map - X 240° (4x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Hex Map - G 0° (0x) 69 37 17 0 3 1 13 1 2 0 0 0 0
7 16 Space Strip - R 180° (3x) 33 16 6 0 3 0 6 1 0 0 0 0 0
8 Hex Map - C 240° (4x) 41 37 6 12 0 1 9 0 9 0 0 0 0
9 Hex Map - E 180° (3x) 70 37 15 4 4 1 4 1 8 0 0 0 0
10 Ending - Water 330° (6x) 0 3 0 3 0 0 0 0 0 0 0 0 0
11 Tavern - Rubble 120° (2x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 531 318 119
37%
65
20%
19
6%
8
3%
57
18%
8
3%
23
7%
13
4%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Hex Map - S (455, 311) 0° (0x) 0°, 120° 55.0
3 Hex Map - V (411, 854) 120° (2x) 60° 73.0
4 Hex Map - I (912, 1087) 300° (5x) 120° 79.0
5 Hex Map - X (1414, 853) 240° (4x) 60° 69.0
6 Hex Map - G (1915, 1086) 0° (0x) 69.0
7 16 Space Strip - R (1916, 1476) 180° (3x) 33.0
8 Hex Map - C (1915, 1864) 240° (4x) 41.0
9 Hex Map - E (1871, 2407) 180° (3x) 330° 70.0
10 Ending - Water (1686, 2729) 330° (6x) - -
11 Tavern - Rubble (755, 133) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → S Starting - A 60° Hex Map - S 240° 7 9
2 S → V Hex Map - S Hex Map - V 180° 7 13
3 V → I Hex Map - V 60° Hex Map - I 240° 6 8
4 I → X Hex Map - I 120° Hex Map - X 300° 7 12
5 S → Rubble Hex Map - S 120° Tavern - Rubble 300° 6 8
6 X → G Hex Map - X 60° Hex Map - G 240° 5 11
7 G → R Hex Map - G 16 Space Strip - R 180° 6 8
8 R → C 16 Space Strip - R Hex Map - C 180° 6 8
9 C → E Hex Map - C Hex Map - E 180° 7 8
10 E → Water Hex Map - E 330° Ending - Water 180° 3 6


Generated with v11.2.9