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Setup for 2 Player a Game of Quest for El Dorado

Generated on 11/7/2025 1:49:42 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=b0a68c24825e4174ad4c80e0410fab18

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Player Setup

Player Color Starting Spots
Red 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 408
Difficulty: Very Difficult
Map Difficulty Score: 332.5

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
B Player 1 - Red Player 2 - Blue Player 3 - Red Player 4 - Blue Player Number K Water Blockade 4 F Jungle Blockade 5 C Rubble Blockade 6 H Sand Blockade 2 P J N Rubble Blockade 3 Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - K 0° (0x) 62 37 33 1 0 0 1 2 0 0 0 0 0
4 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - F 180° (3x) 69 37 12 8 3 1 3 2 8 0 0 0 0
6 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - C 60° (1x) 41 37 6 12 0 1 9 0 9 0 0 0 0
8 Blockade - Sand Blockade 2 0° (0x) 1 1 0 0 0 0 1 0 0 0 0 0 0
9 Hex Map - H 60° (1x) 59 37 12 10 0 1 14 0 0 0 0 0 0
10 16 Space Strip - P 180° (3x) 26 16 2 12 0 0 0 0 2 0 0 0 0
11 Hex Map - J 240° (4x) 58 37 6 9 1 1 10 1 9 0 0 0 0
12 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - N 120° (2x) 49 37 18 9 0 0 10 0 0 0 0 0 0
14 Ending - Water 90° (2x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 408 283 117
41%
69
24%
4
1%
5
2%
52
18%
6
2%
30
11%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Water Blockade 4 (391, -150) 240° (4x) on top -
3 Hex Map - K (501, 233) 0° (0x) 120° 62.0
4 Blockade - Jungle Blockade 5 (750, -338) 300° (5x) on top -
5 Hex Map - F (865, -235) 180° (3x) 120° 69.0
6 Blockade - Rubble Blockade 6 (1344, -416) 300° (5x) on top -
7 Hex Map - C (1459, -313) 60° (1x) 180° 41.0
8 Blockade - Sand Blockade 2 (1544, -831) 0° (0x) on top -
9 Hex Map - H (1412, -856) 60° (1x) 120° 59.0
10 16 Space Strip - P (2002, -856) 180° (3x) 120° 26.0
11 Hex Map - J (2549, -934) 240° (4x) 60° 58.0
12 Blockade - Rubble Blockade 3 (2848, -928) 240° (4x) on top -
13 Hex Map - N (2958, -545) 120° (2x) 90° 49.0
14 Ending - Water (3328, -545) 90° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → R Starting - B 60° 16 Space Strip - R 240° 1 2
2 B → K Starting - B 60° Hex Map - K 240° 7 11
3 K → F Hex Map - K 120° Hex Map - F 300° 3 6
4 F → C Hex Map - F 120° Hex Map - C 300° 3 4
5 C → H Hex Map - C 180° Hex Map - H 7 11
6 H → P Hex Map - H 120° 16 Space Strip - P 300° 1 3
7 P → J 16 Space Strip - P 120° Hex Map - J 300° 3 7
8 J → N Hex Map - J 60° Hex Map - N 240° 5 7
9 N → Water Hex Map - N 90° Ending - Water 300° 3 6


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