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Setup for 2-Player a Game of Quest for El Dorado

Generated on 9/23/2026 9:15:53 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=b0accf89dc804586a8d356e3d7ef36b3

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Player Setup

Player Color Starting Spots
Red 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 484
Difficulty: Very Difficult
Map Difficulty Score: 261.8

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - Red Player 2 - Blue Player 3 - Red Player 4 - Blue Player Number M Jungle Blockade 5 K Rubble Blockade 3 O H E Jungle Blockade 1 I Sand Blockade 2 C Rubble Blockade 6 Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - M 240° (4x) 91 37 18 4 8 1 2 1 3 0 0 0 0
4 Blockade - Rubble Blockade 3 0° (0x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - K 300° (5x) 62 37 33 1 0 0 1 2 0 0 0 0 0
6 16 Space Strip - O 180° (3x) 38 16 3 2 3 0 4 0 4 0 0 0 0
7 Hex Map - H 120° (2x) 59 37 12 10 0 1 14 0 0 0 0 0 0
8 Blockade - Jungle Blockade 1 0° (0x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - E 0° (0x) 70 37 15 4 4 1 4 1 8 0 0 0 0
10 Blockade - Sand Blockade 2 0° (0x) 1 1 0 0 0 0 1 0 0 0 0 0 0
11 Hex Map - I 180° (3x) 79 37 17 6 5 1 6 1 1 0 0 0 0
12 Blockade - Rubble Blockade 6 0° (0x) 2 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - C 60° (1x) 41 37 6 12 0 1 9 0 9 0 0 0 0
14 Ending - Water 210° (4x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 484 283 133
47%
46
16%
20
7%
6
2%
45
16%
6
2%
27
10%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Jungle Blockade 5 (525, -103) 300° (5x) on top -
3 Hex Map - M (640, 0) 240° (4x) 180° 91.0
4 Blockade - Rubble Blockade 3 (634, -518) 0° (0x) on top -
5 Hex Map - K (502, -543) 300° (5x) 180° 62.0
6 16 Space Strip - O (410, -933) 180° (3x) 180° 38.0
7 Hex Map - H (318, -1323) 120° (2x) 180° 59.0
8 Blockade - Jungle Blockade 1 (494, -1841) 0° (0x) on top -
9 Hex Map - E (362, -1866) 0° (0x) 180° 70.0
10 Blockade - Sand Blockade 2 (538, -2384) 0° (0x) on top -
11 Hex Map - I (406, -2409) 180° (3x) 180° 79.0
12 Blockade - Rubble Blockade 6 (309, -2927) 0° (0x) on top -
13 Hex Map - C (177, -2952) 60° (1x) 210° 41.0
14 Ending - Water (-8, -3274) 210° (4x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → M Starting - B 120° Hex Map - M 300° 1 2
2 M → K Hex Map - M 180° Hex Map - K 5 9
3 K → O Hex Map - K 180° 16 Space Strip - O 7 12
4 O → H 16 Space Strip - O 180° Hex Map - H 7 13
5 H → E Hex Map - H 180° Hex Map - E 7 11
6 E → R Hex Map - E 120° 16 Space Strip - R 300° 3 4
7 E → I Hex Map - E 180° Hex Map - I 6 9
8 I → C Hex Map - I 180° Hex Map - C 3 4
9 C → Water Hex Map - C 210° Ending - Water 60° 3 6


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