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Setup for 2-Player a Game of Quest for El Dorado

Generated on 9/23/2026 11:23:37 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=b0afc54861de4c8288762a92464da39b

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Player Setup

Player Color Starting Spots
Yellow 1 & 3 (Starting player)
Red 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 422
Difficulty: Very Difficult
Map Difficulty Score: 410.5

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
A Player 1 - Yellow Player 2 - Red Player 3 - Yellow Player 4 - Red Player Number C Water Blockade 4 G Rubble Blockade 6 E Rubble Blockade 3 K Sand Blockade 2 I Jungle Blockade 5 Q P Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - C 180° (3x) 41 37 6 12 0 1 9 0 9 0 0 0 0
4 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - G 0° (0x) 69 37 17 0 3 1 13 1 2 0 0 0 0
6 Blockade - Rubble Blockade 3 120° (2x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - E 0° (0x) 70 37 15 4 4 1 4 1 8 0 0 0 0
8 Blockade - Sand Blockade 2 120° (2x) 1 1 0 0 0 0 1 0 0 0 0 0 0
9 Hex Map - K 180° (3x) 62 37 33 1 0 0 1 2 0 0 0 0 0
10 Blockade - Jungle Blockade 5 60° (1x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - I 300° (5x) 79 37 17 6 5 1 6 1 1 0 0 0 0
12 16 Space Strip - Q 120° (2x) 26 16 7 3 0 0 3 0 3 0 0 0 0
13 16 Space Strip - P 240° (4x) 26 16 2 12 0 0 0 0 2 0 0 0 0
14 Ending - Water 270° (5x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 422 262 124
47%
45
17%
13
5%
5
2%
42
16%
6
2%
27
10%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Water Blockade 4 (529, -384) 240° (4x) on top -
3 Hex Map - C (639, -1) 180° (3x) 60° 41.0
4 Blockade - Rubble Blockade 6 (892, 83) 240° (4x) on top -
5 Hex Map - G (1002, 466) 0° (0x) 300° 69.0
6 Blockade - Rubble Blockade 3 (1063, 625) 120° (2x) on top -
7 Hex Map - E (684, 1012) 0° (0x) 300° 70.0
8 Blockade - Sand Blockade 2 (469, 703) 120° (2x) on top -
9 Hex Map - K (90, 1090) 180° (3x) 240° 62.0
10 Blockade - Jungle Blockade 5 (-128, 906) 60° (1x) on top -
11 Hex Map - I (-503, 1013) 300° (5x) 240° 79.0
12 16 Space Strip - Q (-804, 507) 120° (2x) 300° 26.0
13 16 Space Strip - P (-1167, 585) 240° (4x) 270° 26.0
14 Ending - Water (-1427, 699) 270° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → C Starting - A 60° Hex Map - C 240° 1 2
2 C → G Hex Map - C 60° Hex Map - G 240° 3 4
3 G → E Hex Map - G 300° Hex Map - E 120° 1 2
4 E → K Hex Map - E 300° Hex Map - K 120° 3 5
5 K → I Hex Map - K 240° Hex Map - I 60° 3 6
6 I → Q Hex Map - I 240° 16 Space Strip - Q 60° 1 3
7 Q → P 16 Space Strip - Q 300° 16 Space Strip - P 120° 3 5
8 P → Water 16 Space Strip - P 270° Ending - Water 120° 3 9


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