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Setup for 2-Player a Game of Quest for El Dorado

Generated on 9/28/2026 8:42:42 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=b0f43ca8f48446ac9c0d1012fab051e5

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Yellow 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 6 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 479
Difficulty: Very Difficult
Map Difficulty Score: 726.1

16 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - Yellow Player 3 - Blue Player 4 - Yellow Player Number F Water Blockade 4 X Jungle Blockade 1 U Sand Blockade 2 K Rubble Blockade 6 H Rubble Blockade 3 S Jungle Blockade 5 O Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - F 240° (4x) 69 37 12 8 3 1 3 2 8 0 0 0 0
4 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - X 180° (3x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - U 300° (5x) 77 37 9 9 4 1 9 0 0 2 3 0 0
8 Blockade - Rubble Blockade 6 120° (2x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - K 60° (1x) 62 37 33 1 0 0 1 2 0 0 0 0 0
10 Blockade - Rubble Blockade 3 60° (1x) 1 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - H 60° (1x) 59 37 12 10 0 1 14 0 0 0 0 0 0
12 Blockade - Jungle Blockade 5 120° (2x) 2 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - S 240° (4x) 55 37 11 8 0 1 11 1 0 2 3 0 0
14 16 Space Strip - O 180° (3x) 38 16 3 2 3 0 4 0 4 0 0 0 0
15 Ending - Water 330° (6x) 0 3 0 3 0 0 0 0 0 0 0 0 0
16 Tavern - Sand 180° (3x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 479 287 123
43%
52
18%
11
4%
6
2%
54
19%
7
2%
14
5%
11
4%
9
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Water Blockade 4 (249, -571) 300° (5x) on top -
3 Hex Map - F (364, -468) 240° (4x) 60°, 180° 69.0
4 Blockade - Jungle Blockade 1 (571, -306) 240° (4x) on top -
5 Hex Map - X (681, 77) 180° (3x) 0° 69.0
6 Blockade - Sand Blockade 2 (1133, 95) 180° (3x) on top -
7 Hex Map - U (1001, 620) 300° (5x) 300° 77.0
8 Blockade - Rubble Blockade 6 (1062, 779) 120° (2x) on top -
9 Hex Map - K (683, 1166) 60° (1x) 240° 62.0
10 Blockade - Rubble Blockade 3 (419, 1060) 60° (1x) on top -
11 Hex Map - H (44, 1167) 60° (1x) 300° 59.0
12 Blockade - Jungle Blockade 5 (-217, 780) 120° (2x) on top -
13 Hex Map - S (-596, 1167) 240° (4x) 0° 55.0
14 16 Space Strip - O (-868, 1557) 180° (3x) 330° 38.0
15 Ending - Water (-1104, 1722) 330° (6x) - -
16 Tavern - Sand (364, -818) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → F Starting - A 120° Hex Map - F 300° 3 4
2 F → X Hex Map - F 60° Hex Map - X 240° 1 3
3 X → U Hex Map - X 0° Hex Map - U 180° 1 4
4 U → K Hex Map - U 300° Hex Map - K 120° 1 3
5 K → H Hex Map - K 240° Hex Map - H 60° 1 3
6 H → S Hex Map - H 300° Hex Map - S 120° 1 2
7 S → O Hex Map - S 0° 16 Space Strip - O 180° 3 6
8 F → Sand Hex Map - F 180° Tavern - Sand 0° 6 8
9 O → Water 16 Space Strip - O 330° Ending - Water 180° 3 6


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