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Setup for 4-Player a Game of Quest for El Dorado

Generated on 6/29/2026 11:21:13 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=b11da03fbf7e430785e4bfcfc74f6f89

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
Blue 2
White 3
Red 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 4 blockades
Map Traverse Score: 472
Difficulty: Very Difficult
Map Difficulty Score: 714.3

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
B Player 1 - Yellow Player 2 - Blue Player 3 - White Player 4 - Red Player Number Q N F Water Blockade 4 H Rubble Blockade 3 P J L Jungle Blockade 1 D Jungle Blockade 5 Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 38 37 27 4 0 1 4 1 0 0 0 0 0
2 16 Space Strip - Q 300° (5x) 26 16 7 3 0 0 3 0 3 0 0 0 0
3 Hex Map - N 180° (3x) 49 37 18 9 0 0 10 0 0 0 0 0 0
4 Blockade - Water Blockade 4 0° (0x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - F 180° (3x) 70 37 12 8 3 1 3 2 8 0 0 0 0
6 Blockade - Rubble Blockade 3 0° (0x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - H 240° (4x) 60 37 12 10 0 1 14 0 0 0 0 0 0
8 16 Space Strip - P 180° (3x) 26 16 2 12 0 0 0 0 2 0 0 0 0
9 Hex Map - J 240° (4x) 59 37 6 9 1 1 10 1 9 0 0 0 0
10 Blockade - Jungle Blockade 1 60° (1x) 1 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - L 120° (2x) 70 37 26 3 2 1 2 3 0 0 0 0 0
12 Blockade - Jungle Blockade 5 60° (1x) 2 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - D 0° (0x) 69 37 19 11 3 1 3 0 0 0 0 0 0
14 Ending - Water 270° (5x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 472 298 131
44%
73
24%
9
3%
6
2%
49
16%
7
2%
23
8%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 38.0
2 16 Space Strip - Q (338, -194) 300° (5x) 120° 26.0
3 Hex Map - N (814, -159) 180° (3x) 180° 49.0
4 Blockade - Water Blockade 4 (1081, -677) 0° (0x) on top -
5 Hex Map - F (949, -702) 180° (3x) 180° 70.0
6 Blockade - Rubble Blockade 3 (761, -1220) 0° (0x) on top -
7 Hex Map - H (629, -1245) 240° (4x) 180° 60.0
8 16 Space Strip - P (901, -1635) 180° (3x) 180° 26.0
9 Hex Map - J (536, -2025) 240° (4x) 240° 59.0
10 Blockade - Jungle Blockade 1 (502, -2521) 60° (1x) on top -
11 Hex Map - L (127, -2414) 120° (2x) 240° 70.0
12 Blockade - Jungle Blockade 5 (1, -2754) 60° (1x) on top -
13 Hex Map - D (-374, -2647) 0° (0x) 270° 69.0
14 Ending - Water (-744, -2647) 270° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → Q Starting - B 120° 16 Space Strip - Q 300° 8 11
2 Q → N 16 Space Strip - Q 120° Hex Map - N 300° 3 5
3 N → F Hex Map - N 180° Hex Map - F 5 8
4 F → H Hex Map - F 180° Hex Map - H 1 3
5 H → P Hex Map - H 180° 16 Space Strip - P 3 8
6 P → J 16 Space Strip - P 180° Hex Map - J 1 5
7 J → L Hex Map - J 240° Hex Map - L 60° 5 8
8 L → D Hex Map - L 240° Hex Map - D 60° 4 7
9 D → Water Hex Map - D 270° Ending - Water 120° 3 8


Generated with v11.2.8