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Setup for 4-Player a Game of Quest for El Dorado

Generated on 6/7/2026 11:24:41 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=b18222143761492e897798e32c7a6be5

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
Blue 2
Yellow 3
White 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 6 blockades
Map Traverse Score: 488
Difficulty: Very Difficult
Map Difficulty Score: 282.1

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
B Player 1 - Red Player 2 - Blue Player 3 - Yellow Player 4 - White Player Number M Jungle Blockade 5 I Rubble Blockade 6 G Rubble Blockade 3 K Water Blockade 4 F Sand Blockade 2 C Jungle Blockade 1 P Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 38 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - M 0° (0x) 92 37 18 4 8 1 2 1 3 0 0 0 0
4 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - I 180° (3x) 80 37 17 6 5 1 6 1 1 0 0 0 0
6 Blockade - Rubble Blockade 3 120° (2x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - G 180° (3x) 70 37 17 0 3 1 13 1 2 0 0 0 0
8 Blockade - Water Blockade 4 120° (2x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - K 180° (3x) 62 37 33 1 0 0 1 2 0 0 0 0 0
10 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
11 Hex Map - F 180° (3x) 70 37 12 8 3 1 3 2 8 0 0 0 0
12 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - C 300° (5x) 42 37 6 12 0 1 9 0 9 0 0 0 0
14 16 Space Strip - P 240° (4x) 26 16 2 12 0 0 0 0 2 0 0 0 0
15 Ending - Jungle 270° (5x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 488 284 137
48%
48
17%
19
7%
6
2%
39
14%
8
3%
27
10%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 38.0
2 Blockade - Jungle Blockade 5 (391, -150) 240° (4x) on top -
3 Hex Map - M (501, 233) 0° (0x) 60° 92.0
4 Blockade - Rubble Blockade 6 (800, 239) 240° (4x) on top -
5 Hex Map - I (910, 622) 180° (3x) 300° 80.0
6 Blockade - Rubble Blockade 3 (879, 625) 120° (2x) on top -
7 Hex Map - G (500, 1012) 180° (3x) 300° 70.0
8 Blockade - Water Blockade 4 (377, 859) 120° (2x) on top -
9 Hex Map - K (-2, 1246) 180° (3x) 62.0
10 Blockade - Sand Blockade 2 (177, 1264) 180° (3x) on top -
11 Hex Map - F (45, 1789) 180° (3x) 70.0
12 Blockade - Jungle Blockade 1 (315, 1807) 180° (3x) on top -
13 Hex Map - C (183, 2332) 300° (5x) 300° 42.0
14 16 Space Strip - P (-206, 2681) 240° (4x) 270° 26.0
15 Ending - Jungle (-466, 2795) 270° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → M Starting - B 60° Hex Map - M 240° 3 4
2 M → I Hex Map - M 60° Hex Map - I 240° 4 8
3 I → G Hex Map - I 300° Hex Map - G 120° 5 6
4 G → K Hex Map - G 300° Hex Map - K 120° 7 9
5 K → F Hex Map - K Hex Map - F 180° 3 6
6 F → C Hex Map - F Hex Map - C 180° 5 7
7 C → P Hex Map - C 300° 16 Space Strip - P 120° 4 5
8 P → Jungle 16 Space Strip - P 270° Ending - Jungle 120° 3 9


Generated with v11.2.6