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Setup for 4 Player a Game of Quest for El Dorado

Generated on 8/25/2025 11:56:01 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=b1aeecb7bfe34162bc36fcc2f820666b

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
Blue 2
White 3
Yellow 4
Generate and render a Very Difficult map.
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 6 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 501
Difficulty: Very Difficult
Map Difficulty Score: 841.4

17 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Red Player 2 - Blue Player 3 - White Player 4 - Yellow Player Number U Rubble Blockade 3 C Jungle Blockade 5 J Water Blockade 4 X Jungle Blockade 1 S Rubble Blockade 6 N Sand Blockade 2 R L Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - U 60° (1x) 77 37 9 9 4 1 9 0 0 2 3 0 0
4 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - C 300° (5x) 41 37 6 12 0 1 9 0 9 0 0 0 0
6 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - J 240° (4x) 58 37 6 9 1 1 10 1 9 0 0 0 0
8 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - X 180° (3x) 69 37 15 7 0 1 3 1 0 7 3 0 0
10 Blockade - Rubble Blockade 6 120° (2x) 2 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - S 0° (0x) 55 37 11 8 0 1 11 1 0 2 3 0 0
12 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
13 Hex Map - N 240° (4x) 49 37 18 9 0 0 10 0 0 0 0 0 0
14 16 Space Strip - R 60° (1x) 33 16 6 0 3 0 6 1 0 0 0 0 0
15 Hex Map - L 120° (2x) 69 37 26 3 2 1 2 3 0 0 0 0 0
16 Ending - Jungle 30° (1x) 0 3 3 0 0 0 0 0 0 0 0 0 0
17 Tavern - Sand 120° (2x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 501 324 128
40%
61
19%
11
3%
7
2%
69
21%
8
2%
20
6%
11
3%
9
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Rubble Blockade 3 (207, 162) 240° (4x) on top -
3 Hex Map - U (317, 545) 60° (1x) 60°, 120° 77.0
4 Blockade - Jungle Blockade 5 (616, 551) 240° (4x) on top -
5 Hex Map - C (726, 934) 300° (5x) 41.0
6 Blockade - Water Blockade 4 (541, 952) 180° (3x) on top -
7 Hex Map - J (409, 1477) 240° (4x) 58.0
8 Blockade - Jungle Blockade 1 (406, 1495) 180° (3x) on top -
9 Hex Map - X (274, 2020) 180° (3x) 300° 69.0
10 Blockade - Rubble Blockade 6 (197, 1945) 120° (2x) on top -
11 Hex Map - S (-182, 2332) 0° (0x) 55.0
12 Blockade - Sand Blockade 2 (270, 2350) 180° (3x) on top -
13 Hex Map - N (138, 2875) 240° (4x) 60° 49.0
14 16 Space Strip - R (296, 3380) 60° (1x) 33.0
15 Hex Map - L (6, 3883) 120° (2x) 30° 69.0
16 Ending - Jungle (191, 4205) 30° (1x) - -
17 Tavern - Sand (617, 367) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → U Starting - A 60° Hex Map - U 240° 1 2
2 U → C Hex Map - U 60° Hex Map - C 240° 5 6
3 C → J Hex Map - C Hex Map - J 180° 1 2
4 J → X Hex Map - J Hex Map - X 180° 5 9
5 X → S Hex Map - X 300° Hex Map - S 120° 7 9
6 U → Sand Hex Map - U 120° Tavern - Sand 300° 5 8
7 S → N Hex Map - S Hex Map - N 180° 1 2
8 N → R Hex Map - N 60° 16 Space Strip - R 240° 1 2
9 R → L 16 Space Strip - R Hex Map - L 180° 1 4
10 L → Jungle Hex Map - L 30° Ending - Jungle 240° 3 7


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