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Setup for 4 Player a Game of Quest for El Dorado

Generated on 8/4/2025 4:40:23 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=b26ee899c1694a8eb928a49ca58fde2c

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Red 2
Blue 3
Yellow 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 6 blockades + tavern + 32 cave tokens in stacks of 4
Map Traverse Score: 560
Difficulty: Very Difficult
Map Difficulty Score: 702.9

17 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 8 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - White Player 2 - Red Player 3 - Blue Player 4 - Yellow Player Number T Water Blockade 4 M Jungle Blockade 1 U Rubble Blockade 6 X Sand Blockade 2 P K F Rubble Blockade 3 C Jungle Blockade 5 Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - T 180° (3x) 75 37 6 6 3 2 9 1 0 10 0 0 0
4 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - M 300° (5x) 91 37 18 4 8 1 2 1 3 0 0 0 0
6 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - U 180° (3x) 77 37 9 9 4 1 9 0 0 2 3 0 0
8 Blockade - Sand Blockade 2 0° (0x) 1 1 0 0 0 0 1 0 0 0 0 0 0
9 Hex Map - X 120° (2x) 69 37 15 7 0 1 3 1 0 7 3 0 0
10 16 Space Strip - P 240° (4x) 26 16 2 12 0 0 0 0 2 0 0 0 0
11 Hex Map - K 60° (1x) 62 37 33 1 0 0 1 2 0 0 0 0 0
12 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - F 180° (3x) 69 37 12 8 3 1 3 2 8 0 0 0 0
14 Blockade - Jungle Blockade 5 0° (0x) 2 1 1 0 0 0 0 0 0 0 0 0 0
15 Hex Map - C 0° (0x) 41 37 6 12 0 1 9 0 9 0 0 0 0
16 Ending - Jungle 210° (4x) 0 3 3 0 0 0 0 0 0 0 0 0 0
17 Tavern - Rubble 180° (3x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 560 324 132
41%
63
19%
19
6%
8
2%
42
13%
8
2%
27
8%
19
6%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Water Blockade 4 (345, -72) 240° (4x) on top -
3 Hex Map - T (455, 311) 180° (3x) 120°, 180° 75.0
4 Blockade - Jungle Blockade 1 (980, 208) 300° (5x) on top -
5 Hex Map - M (1095, 311) 300° (5x) 120° 91.0
6 Blockade - Rubble Blockade 6 (1390, -182) 300° (5x) on top -
7 Hex Map - U (1505, -79) 180° (3x) 180° 77.0
8 Blockade - Sand Blockade 2 (1863, -597) 0° (0x) on top -
9 Hex Map - X (1731, -622) 120° (2x) 120° 69.0
10 16 Space Strip - P (2165, -897) 240° (4x) 180° 26.0
11 Hex Map - K (2286, -1408) 60° (1x) 120° 62.0
12 Blockade - Rubble Blockade 3 (2811, -1511) 300° (5x) on top -
13 Hex Map - F (2926, -1408) 180° (3x) 180° 69.0
14 Blockade - Jungle Blockade 5 (2738, -1926) 0° (0x) on top -
15 Hex Map - C (2606, -1951) 0° (0x) 210° 41.0
16 Ending - Jungle (2421, -2273) 210° (4x) - -
17 Tavern - Rubble (455, -39) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → T Starting - A 60° Hex Map - T 240° 5 8
2 T → M Hex Map - T 120° Hex Map - M 300° 1 2
3 M → U Hex Map - M 120° Hex Map - U 300° 5 7
4 U → X Hex Map - U 180° Hex Map - X 3 7
5 X → P Hex Map - X 120° 16 Space Strip - P 300° 4 10
6 T → Rubble Hex Map - T 180° Tavern - Rubble 6 7
7 P → K 16 Space Strip - P 180° Hex Map - K 4 8
8 K → F Hex Map - K 120° Hex Map - F 300° 1 2
9 F → C Hex Map - F 180° Hex Map - C 1 2
10 C → Jungle Hex Map - C 210° Ending - Jungle 60° 3 6


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