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Setup for 4 Player a Game of Quest for El Dorado

Generated on 11/4/2025 1:37:54 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=b29fcd79d00c464e8f5c2a99573c4b77

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
Red 2
White 3
Blue 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 5 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 402
Difficulty: Very Difficult
Map Difficulty Score: 241.8

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Yellow Player 2 - Red Player 3 - White Player 4 - Blue Player Number X Sand Blockade 2 G Rubble Blockade 3 T Jungle Blockade 1 F Rubble Blockade 6 U Water Blockade 4 Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - X 60° (1x) 69 37 15 7 0 1 3 1 0 7 3 0 0
4 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - G 180° (3x) 69 37 17 0 3 1 13 1 2 0 0 0 0
6 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - T 240° (4x) 75 37 6 6 3 2 9 1 0 10 0 0 0
8 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - F 300° (5x) 69 37 12 8 3 1 3 2 8 0 0 0 0
10 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
11 Hex Map - U 180° (3x) 77 37 9 9 4 1 9 0 0 2 3 0 0
12 Ending - Water 150° (3x) 0 3 0 3 0 0 0 0 0 0 0 0 0
13 Tavern - Sand 180° (3x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 402 233 87
37%
38
16%
13
6%
7
3%
45
19%
6
3%
12
5%
19
8%
6
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Sand Blockade 2 (433, -259) 300° (5x) on top -
3 Hex Map - X (548, -156) 60° (1x) 60°, 180° 69.0
4 Blockade - Rubble Blockade 3 (1031, -462) 240° (4x) on top -
5 Hex Map - G (1141, -79) 180° (3x) 60° 69.0
6 Blockade - Jungle Blockade 1 (1440, -73) 240° (4x) on top -
7 Hex Map - T (1550, 310) 240° (4x) 120° 75.0
8 Blockade - Rubble Blockade 6 (1983, 51) 300° (5x) on top -
9 Hex Map - F (2098, 154) 300° (5x) 120° 69.0
10 Blockade - Water Blockade 4 (2531, -105) 300° (5x) on top -
11 Hex Map - U (2646, -2) 180° (3x) 150° 77.0
12 Ending - Water (2831, -324) 150° (3x) - -
13 Tavern - Sand (548, -506) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → X Starting - B 120° Hex Map - X 300° 5 11
2 X → G Hex Map - X 60° Hex Map - G 240° 3 6
3 G → T Hex Map - G 60° Hex Map - T 240° 5 6
4 T → F Hex Map - T 120° Hex Map - F 300° 2 3
5 F → U Hex Map - F 120° Hex Map - U 300° 3 6
6 X → Sand Hex Map - X 180° Tavern - Sand 6 7
7 U → Water Hex Map - U 150° Ending - Water 3 7


Generated with v7.3.9