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Setup for 4-Player a Game of Quest for El Dorado

Generated on 10/11/2026 4:42:14 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=b2b0bee68a604a46a10bf26ba984eed3

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
Red 2
Yellow 3
White 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 4 blockades + 16 cave tokens in stacks of 4
Map Traverse Score: 397
Difficulty: Very Difficult
Map Difficulty Score: 355.1

12 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 4 Cave Spaces on the map:
Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - Red Player 3 - Yellow Player 4 - White Player Number K Sand Blockade 2 D Rubble Blockade 3 I Jungle Blockade 5 O N H Jungle Blockade 1 Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - K 60° (1x) 62 37 33 1 0 0 1 2 0 0 0 0 0
4 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - D 240° (4x) 68 37 19 11 3 1 3 0 0 0 0 0 0
6 Blockade - Jungle Blockade 5 120° (2x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - I 120° (2x) 79 37 17 6 5 1 6 1 1 0 0 0 0
8 16 Space Strip - O 0° (0x) 38 16 3 2 3 0 4 0 4 0 0 0 0
9 Hex Map - N 300° (5x) 49 37 18 9 0 0 10 0 0 0 0 0 0
10 Blockade - Jungle Blockade 1 0° (0x) 1 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - H 120° (2x) 59 37 12 10 0 1 14 0 0 0 0 0 0
12 Ending - Jungle 210° (4x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 397 245 134
55%
43
18%
11
4%
4
2%
43
18%
4
2%
6
2%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Sand Blockade 2 (437, -228) 240° (4x) on top -
3 Hex Map - K (547, 155) 60° (1x) 60° 62.0
4 Blockade - Rubble Blockade 3 (846, 161) 240° (4x) on top -
5 Hex Map - D (956, 544) 240° (4x) 300° 68.0
6 Blockade - Jungle Blockade 5 (925, 547) 120° (2x) on top -
7 Hex Map - I (546, 934) 120° (2x) 240° 79.0
8 16 Space Strip - O (135, 622) 0° (0x) 240° 38.0
9 Hex Map - N (-414, 544) 300° (5x) 180° 49.0
10 Blockade - Jungle Blockade 1 (-420, 26) 0° (0x) on top -
11 Hex Map - H (-552, 1) 120° (2x) 210° 59.0
12 Ending - Jungle (-737, -321) 210° (4x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → K Starting - B 60° Hex Map - K 240° 5 8
2 K → D Hex Map - K 60° Hex Map - D 240° 4 8
3 D → I Hex Map - D 300° Hex Map - I 120° 4 6
4 I → O Hex Map - I 240° 16 Space Strip - O 60° 1 3
5 O → R 16 Space Strip - O 180° 16 Space Strip - R 0° 4 6
6 O → N 16 Space Strip - O 240° Hex Map - N 60° 3 4
7 N → H Hex Map - N 180° Hex Map - H 0° 5 9
8 H → Jungle Hex Map - H 210° Ending - Jungle 60° 3 8


Generated with v11.2.9