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Setup for 4-Player a Game of Quest for El Dorado

Generated on 3/7/2026 10:27:43 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=b2b87716d3ea4b979cbf67795a225fdd

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Red 2
Blue 3
Yellow 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 464
Difficulty: Difficult
Map Difficulty Score: 213.7

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - White Player 2 - Red Player 3 - Blue Player 4 - Yellow Player Number H Jungle Blockade 5 U Water Blockade 4 O F N Rubble Blockade 3 X Sand Blockade 2 S Jungle Blockade 1 Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - H 300° (5x) 59 37 12 10 0 1 14 0 0 0 0 0 0
4 Blockade - Water Blockade 4 0° (0x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - U 180° (3x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 16 Space Strip - O 300° (5x) 38 16 3 2 3 0 4 0 4 0 0 0 0
7 Hex Map - F 120° (2x) 69 37 12 8 3 1 3 2 8 0 0 0 0
8 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - N 60° (1x) 49 37 18 9 0 0 10 0 0 0 0 0 0
10 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
11 Hex Map - X 240° (4x) 69 37 15 7 0 1 3 1 0 7 3 0 0
12 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - S 0° (0x) 55 37 11 8 0 1 11 1 0 2 3 0 0
14 Ending - Jungle 30° (1x) 0 3 3 0 0 0 0 0 0 0 0 0 0
15 Tavern - Sand 60° (1x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 464 286 111
39%
57
20%
11
4%
6
2%
63
22%
5
2%
13
5%
11
4%
9
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Jungle Blockade 5 (387, -337) 300° (5x) on top -
3 Hex Map - H (502, -234) 300° (5x) 180°, 60° 59.0
4 Blockade - Water Blockade 4 (587, -752) 0° (0x) on top -
5 Hex Map - U (455, -777) 180° (3x) 120° 77.0
6 16 Space Strip - O (839, -893) 300° (5x) 120° 38.0
7 Hex Map - F (1131, -1170) 120° (2x) 60° 69.0
8 Blockade - Rubble Blockade 3 (1476, -1242) 240° (4x) on top -
9 Hex Map - N (1586, -859) 60° (1x) 60° 49.0
10 Blockade - Sand Blockade 2 (1977, -1009) 240° (4x) on top -
11 Hex Map - X (2087, -626) 240° (4x) 69.0
12 Blockade - Jungle Blockade 1 (2266, -608) 180° (3x) on top -
13 Hex Map - S (2134, -83) 0° (0x) 30° 55.0
14 Ending - Jungle (2319, 239) 30° (1x) - -
15 Tavern - Sand (802, -56) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → H Starting - A 120° Hex Map - H 300° 7 11
2 H → U Hex Map - H 180° Hex Map - U 7 13
3 U → O Hex Map - U 120° 16 Space Strip - O 300° 7 12
4 O → F 16 Space Strip - O 120° Hex Map - F 300° 7 11
5 F → N Hex Map - F 60° Hex Map - N 240° 7 9
6 N → X Hex Map - N 60° Hex Map - X 240° 7 11
7 X → S Hex Map - X Hex Map - S 180° 7 9
8 H → Sand Hex Map - H 60° Tavern - Sand 240° 6 10
9 S → Jungle Hex Map - S 30° Ending - Jungle 240° 3 7


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