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Setup for 2-Player a Game of Quest for El Dorado

Generated on 3/29/2026 9:31:33 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=b2cea6711d1e4a3e8415a4e3ea8b5c0c

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Player Setup

Player Color Starting Spots
Yellow 1 & 3 (Starting player)
Red 2 & 4
Generate and render a Difficult map.
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 5 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 412
Difficulty: Difficult
Map Difficulty Score: 186.0

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Yellow Player 2 - Red Player 3 - Yellow Player 4 - Red Player Number W Rubble Blockade 6 V Sand Blockade 2 D Jungle Blockade 5 I Water Blockade 4 T Rubble Blockade 3 Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - W 60° (1x) 73 37 11 8 3 1 4 0 1 7 2 0 0
4 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - V 300° (5x) 73 37 6 22 3 1 0 1 0 4 0 0 0
6 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - D 0° (0x) 68 37 19 11 3 1 3 0 0 0 0 0 0
8 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - I 0° (0x) 79 37 17 6 5 1 6 1 1 0 0 0 0
10 Blockade - Rubble Blockade 3 120° (2x) 1 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - T 240° (4x) 75 37 6 6 3 2 9 1 0 10 0 0 0
12 Ending - Jungle 330° (6x) 0 3 3 0 0 0 0 0 0 0 0 0 0
13 Tavern - Rubble 120° (2x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 412 233 90
39%
58
25%
17
7%
7
3%
27
12%
4
2%
7
3%
21
9%
2
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Rubble Blockade 6 (253, 84) 240° (4x) on top -
3 Hex Map - W (363, 467) 60° (1x) 0°, 120° 73.0
4 Blockade - Sand Blockade 2 (451, 485) 180° (3x) on top -
5 Hex Map - V (319, 1010) 300° (5x) 60° 73.0
6 Blockade - Jungle Blockade 5 (572, 1094) 240° (4x) on top -
7 Hex Map - D (682, 1477) 0° (0x) 68.0
8 Blockade - Water Blockade 4 (1043, 1495) 180° (3x) on top -
9 Hex Map - I (911, 2020) 0° (0x) 300° 79.0
10 Blockade - Rubble Blockade 3 (696, 1711) 120° (2x) on top -
11 Hex Map - T (317, 2098) 240° (4x) 330° 75.0
12 Ending - Jungle (132, 2420) 330° (6x) - -
13 Tavern - Rubble (663, 289) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → W Starting - B 60° Hex Map - W 240° 3 4
2 W → V Hex Map - W Hex Map - V 180° 5 8
3 V → D Hex Map - V 60° Hex Map - D 240° 3 6
4 D → I Hex Map - D Hex Map - I 180° 3 9
5 I → T Hex Map - I 300° Hex Map - T 120° 3 4
6 W → Rubble Hex Map - W 120° Tavern - Rubble 300° 6 9
7 T → Jungle Hex Map - T 330° Ending - Jungle 180° 3 7


Generated with v11.1.4