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Setup for 4-Player a Game of Quest for El Dorado

Generated on 9/12/2026 3:25:38 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=b33d4a5f47504d818574f04c7b19fd6b

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Yellow 2
Blue 3
Red 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 4 blockades + 16 cave tokens in stacks of 4
Map Traverse Score: 406
Difficulty: Very Difficult
Map Difficulty Score: 244.9

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 4 Cave Spaces on the map:
Cave Cave Cave Cave 
A Player 1 - White Player 2 - Yellow Player 3 - Blue Player 4 - Red Player Number G Jungle Blockade 5 P K D Water Blockade 4 N Jungle Blockade 1 J Rubble Blockade 6 Q Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - G 60° (1x) 69 37 17 0 3 1 13 1 2 0 0 0 0
4 16 Space Strip - P 240° (4x) 26 16 2 12 0 0 0 0 2 0 0 0 0
5 Hex Map - K 180° (3x) 62 37 33 1 0 0 1 2 0 0 0 0 0
6 Blockade - Water Blockade 4 60° (1x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - D 300° (5x) 68 37 19 11 3 1 3 0 0 0 0 0 0
8 Blockade - Jungle Blockade 1 60° (1x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - N 240° (4x) 49 37 18 9 0 0 10 0 0 0 0 0 0
10 Blockade - Rubble Blockade 6 0° (0x) 2 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - J 300° (5x) 58 37 6 9 1 1 10 1 9 0 0 0 0
12 16 Space Strip - Q 0° (0x) 26 16 7 3 0 0 3 0 3 0 0 0 0
13 Ending - Jungle 210° (4x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 406 261 133
51%
49
19%
8
3%
4
2%
45
17%
5
2%
17
7%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Jungle Blockade 5 (479, -181) 300° (5x) on top -
3 Hex Map - G (594, -78) 60° (1x) 180° 69.0
4 16 Space Strip - P (617, -587) 240° (4x) 240° 26.0
5 Hex Map - K (281, -786) 180° (3x) 240° 62.0
6 Blockade - Water Blockade 4 (247, -1282) 60° (1x) on top -
7 Hex Map - D (-128, -1175) 300° (5x) 240° 68.0
8 Blockade - Jungle Blockade 1 (-208, -1593) 60° (1x) on top -
9 Hex Map - N (-583, -1486) 240° (4x) 180° 49.0
10 Blockade - Rubble Blockade 6 (-589, -2004) 0° (0x) on top -
11 Hex Map - J (-721, -2029) 300° (5x) 240° 58.0
12 16 Space Strip - Q (-1132, -2341) 0° (0x) 210° 26.0
13 Ending - Jungle (-1359, -2509) 210° (4x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → G Starting - A 120° Hex Map - G 300° 3 4
2 G → P Hex Map - G 180° 16 Space Strip - P 4 5
3 P → K 16 Space Strip - P 240° Hex Map - K 60° 8 18
4 K → D Hex Map - K 240° Hex Map - D 60° 5 9
5 D → N Hex Map - D 240° Hex Map - N 60° 7 10
6 N → J Hex Map - N 180° Hex Map - J 5 7
7 J → Q Hex Map - J 240° 16 Space Strip - Q 60° 3 7
8 Q → Jungle 16 Space Strip - Q 210° Ending - Jungle 60° 3 9


Generated with v11.2.9