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Setup for 4 Player a Game of Quest for El Dorado

Generated on 7/18/2025 10:58:23 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=b353b677599544f38cffa542ebe50003

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Red 2
Blue 3
Yellow 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 4 blockades + tavern + 20 cave tokens in stacks of 4
Map Traverse Score: 326
Difficulty: Easy
Map Difficulty Score: 106.9

12 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
B Player 1 - White Player 2 - Red Player 3 - Blue Player 4 - Yellow Player Number C Rubble Blockade 6 U Jungle Blockade 1 W Sand Blockade 2 S Rubble Blockade 3 O Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - C 240° (4x) 41 37 6 12 0 1 9 0 9 0 0 0 0
4 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - U 240° (4x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - W 300° (5x) 73 37 11 8 3 1 4 0 1 7 2 0 0
8 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - S 180° (3x) 55 37 11 8 0 1 11 1 0 2 3 0 0
10 16 Space Strip - O 180° (3x) 38 16 3 2 3 0 4 0 4 0 0 0 0
11 Ending - Jungle 330° (6x) 0 3 3 0 0 0 0 0 0 0 0 0 0
12 Tavern - Rubble 300° (5x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 326 211 71
34%
43
20%
10
5%
5
2%
42
20%
2
1%
19
9%
11
5%
8
4%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Rubble Blockade 6 (345, -72) 240° (4x) on top -
3 Hex Map - C (455, 311) 240° (4x) 120°, 300° 41.0
4 Blockade - Jungle Blockade 1 (842, -26) 300° (5x) on top -
5 Hex Map - U (957, 77) 240° (4x) 77.0
6 Blockade - Sand Blockade 2 (1136, 95) 180° (3x) on top -
7 Hex Map - W (1004, 620) 300° (5x) 73.0
8 Blockade - Rubble Blockade 3 (1183, 638) 180° (3x) on top -
9 Hex Map - S (1051, 1163) 180° (3x) 55.0
10 16 Space Strip - O (1052, 1553) 180° (3x) 330° 38.0
11 Ending - Jungle (816, 1718) 330° (6x) - -
12 Tavern - Rubble (155, 489) 300° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → C Starting - B 60° Hex Map - C 240° 7 8
2 C → U Hex Map - C 120° Hex Map - U 300° 6 9
3 U → W Hex Map - U Hex Map - W 180° 6 8
4 W → S Hex Map - W Hex Map - S 180° 7 11
5 S → O Hex Map - S 16 Space Strip - O 180° 8 13
6 C → Rubble Hex Map - C 300° Tavern - Rubble 120° 6 7
7 O → Jungle 16 Space Strip - O 330° Ending - Jungle 180° 3 6


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