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Setup for 4 Player a Game of Quest for El Dorado

Generated on 9/19/2025 12:27:54 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=b35f836ade4446869000558570c4a179

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Blue 2
Red 3
Yellow 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 6 blockades + tavern + 32 cave tokens in stacks of 4
Map Traverse Score: 557
Difficulty: Very Difficult
Map Difficulty Score: 733.5

17 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 8 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - White Player 2 - Blue Player 3 - Red Player 4 - Yellow Player Number P S W Jungle Blockade 1 F Rubble Blockade 6 V Jungle Blockade 5 L Water Blockade 4 D Rubble Blockade 3 I Sand Blockade 2 Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 16 Space Strip - P 300° (5x) 26 16 2 12 0 0 0 0 2 0 0 0 0
3 Hex Map - S 180° (3x) 55 37 11 8 0 1 11 1 0 2 3 0 0
4 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - W 240° (4x) 73 37 11 8 3 1 4 0 1 7 2 0 0
6 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - F 0° (0x) 69 37 12 8 3 1 3 2 8 0 0 0 0
8 Blockade - Jungle Blockade 5 0° (0x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - V 180° (3x) 73 37 6 22 3 1 0 1 0 4 0 0 0
10 Blockade - Water Blockade 4 0° (0x) 1 1 0 1 0 0 0 0 0 0 0 0 0
11 Hex Map - L 60° (1x) 69 37 26 3 2 1 2 3 0 0 0 0 0
12 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - D 120° (2x) 68 37 19 11 3 1 3 0 0 0 0 0 0
14 Blockade - Sand Blockade 2 0° (0x) 1 1 0 0 0 0 1 0 0 0 0 0 0
15 Hex Map - I 0° (0x) 79 37 17 6 5 1 6 1 1 0 0 0 0
16 Ending - Jungle 150° (3x) 0 3 3 0 0 0 0 0 0 0 0 0 0
17 Tavern - Sand 180° (3x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 557 324 136
42%
83
26%
19
6%
8
2%
37
11%
9
3%
14
4%
13
4%
5
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 16 Space Strip - P (430, -38) 300° (5x) 60° 26.0
3 Hex Map - S (866, 231) 180° (3x) 120°, 180° 55.0
4 Blockade - Jungle Blockade 1 (1253, -106) 300° (5x) on top -
5 Hex Map - W (1368, -3) 240° (4x) 120° 73.0
6 Blockade - Rubble Blockade 6 (1893, -106) 300° (5x) on top -
7 Hex Map - F (2008, -3) 0° (0x) 180° 69.0
8 Blockade - Jungle Blockade 5 (1820, -521) 0° (0x) on top -
9 Hex Map - V (1688, -546) 180° (3x) 180° 73.0
10 Blockade - Water Blockade 4 (2046, -1064) 0° (0x) on top -
11 Hex Map - L (1914, -1089) 60° (1x) 120° 69.0
12 Blockade - Rubble Blockade 3 (2347, -1348) 300° (5x) on top -
13 Hex Map - D (2462, -1245) 120° (2x) 180° 68.0
14 Blockade - Sand Blockade 2 (2274, -1763) 0° (0x) on top -
15 Hex Map - I (2142, -1788) 0° (0x) 150° 79.0
16 Ending - Jungle (2327, -2110) 150° (3x) - -
17 Tavern - Sand (866, -119) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → P Starting - B 120° 16 Space Strip - P 300° 5 9
2 P → S 16 Space Strip - P 60° Hex Map - S 240° 4 7
3 S → W Hex Map - S 120° Hex Map - W 300° 7 11
4 W → F Hex Map - W 120° Hex Map - F 300° 1 2
5 F → V Hex Map - F 180° Hex Map - V 1 2
6 S → Sand Hex Map - S 180° Tavern - Sand 6 8
7 V → L Hex Map - V 180° Hex Map - L 3 7
8 L → D Hex Map - L 120° Hex Map - D 300° 5 10
9 D → I Hex Map - D 180° Hex Map - I 1 3
10 I → Jungle Hex Map - I 150° Ending - Jungle 3 6


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