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Setup for 4-Player a Game of Quest for El Dorado

Generated on 1/23/2026 4:33:36 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=b38d30aea5774160848bc0702fb1d4d9

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
Blue 2
Red 3
White 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 5 blockades + tavern + 20 cave tokens in stacks of 4
Map Traverse Score: 356
Difficulty: Easy
Map Difficulty Score: 119.3

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
B Player 1 - Yellow Player 2 - Blue Player 3 - Red Player 4 - White Player Number J Jungle Blockade 5 S Rubble Blockade 3 N Rubble Blockade 6 W Sand Blockade 2 U Jungle Blockade 1 Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - J 120° (2x) 58 37 6 9 1 1 10 1 9 0 0 0 0
4 Blockade - Rubble Blockade 3 0° (0x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - S 180° (3x) 55 37 11 8 0 1 11 1 0 2 3 0 0
6 Blockade - Rubble Blockade 6 60° (1x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - N 240° (4x) 49 37 18 9 0 0 10 0 0 0 0 0 0
8 Blockade - Sand Blockade 2 0° (0x) 1 1 0 0 0 0 1 0 0 0 0 0 0
9 Hex Map - W 180° (3x) 73 37 11 8 3 1 4 0 1 7 2 0 0
10 Blockade - Jungle Blockade 1 60° (1x) 1 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - U 240° (4x) 77 37 9 9 4 1 9 0 0 2 3 0 0
12 Ending - Water 270° (5x) 0 3 0 3 0 0 0 0 0 0 0 0 0
13 Tavern - Sand 60° (1x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 356 233 84
36%
50
21%
8
3%
5
2%
52
22%
3
1%
12
5%
11
5%
8
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Jungle Blockade 5 (387, -337) 300° (5x) on top -
3 Hex Map - J (502, -234) 120° (2x) 180°, 60° 58.0
4 Blockade - Rubble Blockade 3 (678, -752) 0° (0x) on top -
5 Hex Map - S (546, -777) 180° (3x) 240° 55.0
6 Blockade - Rubble Blockade 6 (466, -1195) 60° (1x) on top -
7 Hex Map - N (91, -1088) 240° (4x) 180° 49.0
8 Blockade - Sand Blockade 2 (176, -1606) 0° (0x) on top -
9 Hex Map - W (44, -1631) 180° (3x) 240° 73.0
10 Blockade - Jungle Blockade 1 (-36, -2049) 60° (1x) on top -
11 Hex Map - U (-411, -1942) 240° (4x) 270° 77.0
12 Ending - Water (-781, -1942) 270° (5x) - -
13 Tavern - Sand (802, -56) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → J Starting - B 120° Hex Map - J 300° 7 9
2 J → S Hex Map - J 180° Hex Map - S 7 10
3 S → N Hex Map - S 240° Hex Map - N 60° 7 10
4 N → W Hex Map - N 180° Hex Map - W 6 7
5 W → U Hex Map - W 240° Hex Map - U 60° 7 12
6 J → Sand Hex Map - J 60° Tavern - Sand 240° 6 7
7 U → Water Hex Map - U 270° Ending - Water 120° 3 7


Generated with v9.2.4